- Wed Aug 25, 2010 7:19 am
#329426
Would be great if we could use proyected textures, in place to convert all in 2d textures (one per object), this way we could save a lot of memory loading textures, or if we choose the other way, we would save a lot of time preparing uvs for tiled textures... and there is a lot of them, floors, walls, woods... simply 3d proyected and scaled.

- By Jochen Haug