+1 for IES support.
I recently had to model a bunch of l.e.d. light fixtures
The
tiniest change in the shape/size/position of the emitter and its attendant reflectors/lenses plus color and intensity had
huge effects on the light output/shape/color etc. It's practically impossible to make a completely accurate model.
In the end I just get somewhere in the neighborhood, after a lot of back and forth with the client, and finally they say "that's close enough".
It's especially disheartening when I open the same model file in 3ds max and switch to mental ray, assign an IES profile and bam! done in two minutes. I really don't want to use mental ray. (really!) But the next time a rendering job requires specific emitter output, and there are IES files available...
edit: I'd love to hear some feedback from NL about this. I suspect that the whole IES way of doing things just isn't compatible with Maxwell's way.
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