- Wed Oct 03, 2007 12:30 am
#245612
I know this has been asked for before but I was thinking of something a little different this time. Instead of filtering the entire scene for noise it would be better and more efficient if the user could specify a region where Maxwell could concentrate its rendering power to clear it up faster than normal. Or perhaps Maxwell could give priority to objects that were closer to the camera so that they clear up faster than far away objects. Regardless of how it works some kind of noise reduction should be an option.



- By Jochen Haug