Any features you'd like to see implemented into Maxwell?
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By Calico Jack
#242291
I don´t know has someone already wished thes options but..

It would be very useful if you could place hdri straight in the material.

And it would be also nice to select those objects which will reflect hdri and which won´t.
By beatriz
#242292
Calico Jack wrote: It would be very useful if you could place hdri straight in the material.
You can make this with an emitter layer in the material, Choose MXI texture and it allows to place either an mxi or an hdr.
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By Calico Jack
#242301
WOW.. let´s try!
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By Calico Jack
#242312
It seem to need way too much memory - can´t do it that way.
I still think that there is a smarter way to solve this thing.

So check above what I was wishing 8)
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By j_man
#242363
you could use a small HDRI! I often resize HDRI to just a couple hundred pixels for lighting anyway.

J.
User avatar
By Calico Jack
#242377
Damn right :!: 8)
By beatriz
#242380
That's the second wish, I think the answers were meant for the first one.

So something like a per surface control, or per object?
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By Bubbaloo
#242384
I'm trying to imagine a scenario in which this would be useful. To me, this would be one of those options that other renderers use to "fake" reflectiveness. Since Maxwell by design takes all objects and environment into account for all objects in the scene for lighting and reflections, I think to take reflections away or add reflections where they don't belong, is to create an unrealistic render.
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By Calico Jack
#242400
My client(very big one) is asking me to do unrealistic images - imagine that :D ..if I can´t do it - I will loose this job. :cry:

Sometimes rendered images in commercials are unrealistic. Thats why I´m asking it. I recieved one sample image yesterday and have to say that those were horrible but you gonna do.
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By def4d
#251389
one day i must have put 2 suns in an arch render cause they ask for 8)

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?