- Sun May 27, 2007 2:31 pm
#228628
Since this is almost what already happens with roughness, i would find very useful to extend this possibility to the weightmap. This would simplify the creation of the materials where specularities are applied with a second weighted BSDF without having to keep on going back and forth from photoshop. Or is there another tricky way i do not know?
With 1.5 even more important, since photoshop does not allow anymore to edit maps that studio is using
With 1.5 even more important, since photoshop does not allow anymore to edit maps that studio is using


- By Jochen Haug