- Mon Apr 18, 2005 7:57 am
#17102
HEy, Havn't seen this in the Forum but might have missed this request.
Would it be possible to have layered textures, so If i wanted a diffuse layer under a dialetic I could just have a shader that combined the two. Right now I have to select my surface apply diffuse to it and Duplicate it offset it and apply a Dielectic.
Would love to be able to layer shaders!
and also Glass Bloom, Halo Glow. Ive requested lensflare before,
But even a naked eye you can see a glow around things at times like the hot spark on a car, I know it must be the light hitting my eylashes and the surface of my eye, but light blooms would really really add alot to the brilliance of a render.
Would it be possible to have layered textures, so If i wanted a diffuse layer under a dialetic I could just have a shader that combined the two. Right now I have to select my surface apply diffuse to it and Duplicate it offset it and apply a Dielectic.
Would love to be able to layer shaders!
and also Glass Bloom, Halo Glow. Ive requested lensflare before,
But even a naked eye you can see a glow around things at times like the hot spark on a car, I know it must be the light hitting my eylashes and the surface of my eye, but light blooms would really really add alot to the brilliance of a render.
Luke Roman
Trial Practices, Inc. 3D Dept
Win7x64 3ghz Xeon X5365 16g Ram
2 Nvidia Quadro 4600's SLIed
15,000rpm SAS HDrive
Maya 2011.5 x64
Trial Practices, Inc. 3D Dept
Win7x64 3ghz Xeon X5365 16g Ram
2 Nvidia Quadro 4600's SLIed
15,000rpm SAS HDrive
Maya 2011.5 x64