- Thu Aug 31, 2006 12:23 am
#181478
The following wish, was written on a wrong basis. At that time I thought AGS was created to accelerate the rendering process specially slow for glass materials. This was true sometime, but it is not anymore since the release of V1.1. I had learned that Real glass was to slow during beta, and decided that the only way to use glas was AGS, and never came back to see it this was modified.
Now you can render AGS or a double face glass model with a full glass with refractions reflections and so, in the same rendering time at the same sampling level at the same quality!
It is true that AGS has certain limitations but since rendering real glass has no limitation at all, AGS seems to be not necesray. At least not as necesary as it was in the Beta age!
If you do not know the way to create real glass models, read the answer by DJill
Ernesto
I wish it could be possible to disable the atenuation distance.
Here you have a short explanation of the reasons.
I have been working with AGS materials because, lots of models for architectural use have single thin faces to represent glass.
The new material wizard guides the user to the process of creating AGS.
You can choose a color or just transparent AGS.
What the wizard do not explain is that the colour that you can choose is for the reflectivity only.
There are some complex glasses in the industry that combines colours into the reflections, but this is not the standard. Generaly a glass has a colour that can modify what you see through its transparency, but reflections are mainly white, in other words without colour.
Curently it is impossible to create such a glass material in Maxwell to be used with single faces models. The main obstacle is the atenuation distance that cannot be set to zero.
If you want to create a colour AGS material, it should be needed to set an atenuation distance to zero, otherwise there will not be any control, on the glass colour, since it would deppend on the distance at which the objects seen through it, are placed.
I do not know if this could be a phisical contradiction or an impossible task from the mathematical or phisical viewpoint, but it would be of great help in order to simulate Architectural Glass.
Heope it could be possible!
Ernesto
Now you can render AGS or a double face glass model with a full glass with refractions reflections and so, in the same rendering time at the same sampling level at the same quality!
It is true that AGS has certain limitations but since rendering real glass has no limitation at all, AGS seems to be not necesray. At least not as necesary as it was in the Beta age!
If you do not know the way to create real glass models, read the answer by DJill
Ernesto
I wish it could be possible to disable the atenuation distance.
Here you have a short explanation of the reasons.
I have been working with AGS materials because, lots of models for architectural use have single thin faces to represent glass.
The new material wizard guides the user to the process of creating AGS.
You can choose a color or just transparent AGS.
What the wizard do not explain is that the colour that you can choose is for the reflectivity only.
There are some complex glasses in the industry that combines colours into the reflections, but this is not the standard. Generaly a glass has a colour that can modify what you see through its transparency, but reflections are mainly white, in other words without colour.
Curently it is impossible to create such a glass material in Maxwell to be used with single faces models. The main obstacle is the atenuation distance that cannot be set to zero.
If you want to create a colour AGS material, it should be needed to set an atenuation distance to zero, otherwise there will not be any control, on the glass colour, since it would deppend on the distance at which the objects seen through it, are placed.
I do not know if this could be a phisical contradiction or an impossible task from the mathematical or phisical viewpoint, but it would be of great help in order to simulate Architectural Glass.
Heope it could be possible!
Ernesto
Last edited by Ernesto on Tue Sep 05, 2006 12:05 am, edited 9 times in total.









- By Jochen Haug