Any features you'd like to see implemented into Maxwell?
User avatar
By Mattia Sullini
#115119
I think it would be great to have procedural textures to be used in the several channels, No need to explain the advantages.
User avatar
By Maximus3D
#115132
Yup i agree, it would be excellent to have a few procedural noise textures
both 2d and 3d like in C4D which we could map to objects and tweak their
parameters to achieve various types of noisemaps combined with bump
and displacement and make them interact with surface imperfections and
the different layered materials on each object and last but not least also
with a good looking dirt map (hehe) :D

I know this is a BIG wish, but that's what wishes are for..

/ Max
User avatar
By Xlars
#115544
Oh yes ..
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By Hervé
#115669
double yes...
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By sam7
#115703
quad yes! ;)
User avatar
By Ernesto
#176027
Yes, I agree!
It would be great to have procedural tiles, wood, bump maps etc.

Ernesto
User avatar
By Rochr
#176052
Funny how people change their minds over a period of time.

The last time (some time ago now)i brought up the need for procedurals, i think i had half this forum wanting to string me up in a tree, just for suggesting it. :roll:
User avatar
By Ernesto
#176067
Did I said I want procedurals...????

E
User avatar
By deadalvs
#177858
also for surface orientations to mimic:

- laying dust
- rain traces on roofs, facades (automated dirt !)
- moss on stones
- snow

* * *

deadalvs
By bjorn.syse
#177870
I would ADORE a procedural function. It doesnt have to be complex at first.. simple fractal and grid patterns would help for a starter.
User avatar
By deadalvs
#177875
yes, but with real texture size settings in cm, m, ...

this would be great !

* * *

deadalvs
User avatar
By Hybaj
#177878
Don't forget a blend map/mix map for combining different textures and of course a falloff map (like we have in max)!!
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By jdp
#177930
Hybaj wrote:Don't forget a blend map/mix map for combining different textures and of course a falloff map (like we have in max)!!
I don't know if this make any sense, but it would be nice to have multilevel layer system with hierarchy, so that the lower level can control the map blending with weightmap and the higher one can control any other material properties. even though might be dangerously complicated to manage.
User avatar
By Hybaj
#178680
Yeah JDP i thought of that too! It would be handy.. along with other things like atleast that damn blend map :)
User avatar
By ivox3
#179436
deadalvs wrote:yes, but with real texture size settings in cm, m, ...

this would be great !

* * *

deadalvs
If we're going to have them, ...this is a must.
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