- Thu Mar 17, 2005 8:18 am
#10379
_im writing as a maxwell for maya user
1) a "Bloom" light energy effect, a spec glow that flares up in the camera a plus would be to have it as a seperat output layer w/ alpha for comps .ie part of the spec or flare channel output - and lens flare from sun or emmiters
2) fog on light emmiters, with a stand in manip (a sphere like the volume light has)so you can have a falloff radius control
3) a compas system and sun's position relative to scene indicator
4)a light meter as - even as simple as a locator with an eextra attribute and you place it in the scene and gives ya light energy readings - a huge thing would be extra attributes on the camera to read the light energy viewed by the camera(locator parented to camera that takes light in based on the camera fov and gives you the reading)
5)the abitily to have env fog control through a ramp relative to the camera so one does not fill the whole scene, just what the cam is looking at.
6)a grain control- so that rendering on a low quality would render faster sampling bigger areas. As you change to higher qualities the grain gets finer-- this would be the BEST connected with the ISO of the camera so small (1-200) would be fine grain longer renders and as you go up to 400-800 the grain gets larger.-this may not be possibel due to the way maxwell's core code processes but its nice to wish
7)A way to set the grain size based on distance from camera- or maybe a way to control where the computation is rendering so things close and far that my be blured at render will get larger grain to save computation time
a way to set filters on your camera via a ramp - so you could grade your image in camera
9)a double focus lens system-like in "resevouir dogs" were ther ar two areas distanced apart are in focus but the area between em isnt- of course you could do that in passes and comp it but it be great to go outside the box and have "upgrade" lens to be added for rendering- maybe be able to buy new lenses for maxwell.
10)maxwell shader to work with sampler info node so you can texture something by its facing ration to the camera
k thats it for now.
-cant wait to think up another list of wishes
-luke
1) a "Bloom" light energy effect, a spec glow that flares up in the camera a plus would be to have it as a seperat output layer w/ alpha for comps .ie part of the spec or flare channel output - and lens flare from sun or emmiters
2) fog on light emmiters, with a stand in manip (a sphere like the volume light has)so you can have a falloff radius control
3) a compas system and sun's position relative to scene indicator
4)a light meter as - even as simple as a locator with an eextra attribute and you place it in the scene and gives ya light energy readings - a huge thing would be extra attributes on the camera to read the light energy viewed by the camera(locator parented to camera that takes light in based on the camera fov and gives you the reading)
5)the abitily to have env fog control through a ramp relative to the camera so one does not fill the whole scene, just what the cam is looking at.
6)a grain control- so that rendering on a low quality would render faster sampling bigger areas. As you change to higher qualities the grain gets finer-- this would be the BEST connected with the ISO of the camera so small (1-200) would be fine grain longer renders and as you go up to 400-800 the grain gets larger.-this may not be possibel due to the way maxwell's core code processes but its nice to wish
7)A way to set the grain size based on distance from camera- or maybe a way to control where the computation is rendering so things close and far that my be blured at render will get larger grain to save computation time

9)a double focus lens system-like in "resevouir dogs" were ther ar two areas distanced apart are in focus but the area between em isnt- of course you could do that in passes and comp it but it be great to go outside the box and have "upgrade" lens to be added for rendering- maybe be able to buy new lenses for maxwell.
10)maxwell shader to work with sampler info node so you can texture something by its facing ration to the camera
k thats it for now.
-cant wait to think up another list of wishes
-luke