- Sun May 03, 2015 12:14 pm
#386628
I think there's no typical requirements for ID-Studios, often times loose visuals may be enough, especially for internal decision taking,
if at all and when external visualizers take over will greatly vary, from Studio to Studio and from project to project: But what's pretty
clear is that creating rendered images is only a small fraction of the overall workload in a product development process, everywhere.
The wish for simple tools, with just the relevant functionality therefore is understandable and also the desire to have the Maxwell engine
available already in the MCAD environment. With my last post I wanted to point out the tight limits in terms of the latter. I find that one
can always see such limits in rendered output – the better the engine is, the more painful the shortcomings pop up.
On the other hand mesh based tools may prove to greatly enrich and complement Nurbs tools in ID formfinding processes – I at least
could no more imagine not to use polygonal modelling tools for my work.
Seeing all justified complaints, I think one should not forget how relatively comfortable the situtation has become. Just ten years
ago there was absolutely no way around purchasing a deep DCC package, such as Max and Maya and delving into the complexity
of biased render engines for those in need of rendered images from Nurbs data. There were no standalone renderers at all:
This is "how it always has been" (> @ Feynman).
if at all and when external visualizers take over will greatly vary, from Studio to Studio and from project to project: But what's pretty
clear is that creating rendered images is only a small fraction of the overall workload in a product development process, everywhere.
The wish for simple tools, with just the relevant functionality therefore is understandable and also the desire to have the Maxwell engine
available already in the MCAD environment. With my last post I wanted to point out the tight limits in terms of the latter. I find that one
can always see such limits in rendered output – the better the engine is, the more painful the shortcomings pop up.
On the other hand mesh based tools may prove to greatly enrich and complement Nurbs tools in ID formfinding processes – I at least
could no more imagine not to use polygonal modelling tools for my work.
Seeing all justified complaints, I think one should not forget how relatively comfortable the situtation has become. Just ten years
ago there was absolutely no way around purchasing a deep DCC package, such as Max and Maya and delving into the complexity
of biased render engines for those in need of rendered images from Nurbs data. There were no standalone renderers at all:
This is "how it always has been" (> @ Feynman).