Any features you'd like to see implemented into Maxwell?
By Polyxo
#386628
I think there's no typical requirements for ID-Studios, often times loose visuals may be enough, especially for internal decision taking,
if at all and when external visualizers take over will greatly vary, from Studio to Studio and from project to project: But what's pretty
clear is that creating rendered images is only a small fraction of the overall workload in a product development process, everywhere.

The wish for simple tools, with just the relevant functionality therefore is understandable and also the desire to have the Maxwell engine
available already in the MCAD environment. With my last post I wanted to point out the tight limits in terms of the latter. I find that one
can always see such limits in rendered output – the better the engine is, the more painful the shortcomings pop up.
On the other hand mesh based tools may prove to greatly enrich and complement Nurbs tools in ID formfinding processes – I at least
could no more imagine not to use polygonal modelling tools for my work.

Seeing all justified complaints, I think one should not forget how relatively comfortable the situtation has become. Just ten years
ago there was absolutely no way around purchasing a deep DCC package, such as Max and Maya and delving into the complexity
of biased render engines for those in need of rendered images from Nurbs data. There were no standalone renderers at all:
This is "how it always has been" (> @ Feynman).
By rusteberg
#386634
this is a fascinating thread. everything i've had to learn how to do in order to manage projects and ultimately build entire workflows around through trial and error in the past ten years and here comes a handful of dudes who think that it's the software that should solve that problem. and these are the dudes who call a guy like me when they don't know how to render something because i'm apparently the guy with the software that can do it. I could go on and on, but this is the type of attitude that is cultured through large corporate type design agencies, companies, and what have you that has become a growing pandemic because you see visualization as a tool rather than an art.
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By dariolanza
#386641
Hi all,

I would like to reinforce the point that Studio is not an application meant to replace Maya, Max, C4D or any other complete 3D solution. Studio is basically a simple layout created for users of other softwares (like Catia or Alias, as feynman says) that doesn't have direct connection plugin, so it provides a platform where they can set up their scenes, materials, lighting, environment, use Fire, and launch the render directly to Maxwell from there.
Adding more tools to Studio is possible, of course, there are a lot of features that could be added, but we don't want to walk that line and end up with a complete 3D application. This is why other 3D platforms are for and we prefer to focus our efforts in rendering. As Eric is mentioning, it would be easier and faster to learn a bit of other supported applications (like C4D) so you can import your models there and setup the scene to Maxwell using the connection plugin.

Amazing render, Eric, by the way.

Cheers!

Dario Lanza
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