Any features you'd like to see implemented into Maxwell?
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By deesee
#91315
Would like material preview to update in the editor as soon as I click a material on the material list, without having to click "Refresh Preview" every time.
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By lebbeus
#91355
Would be nice to have a file browser type button for the image file path in Studio's render options palette…it's a pain to have to type out the entire filepath, though it's bringing me back to my DOS days :twisted:
By jleckron
#91412
I wish for:

a) Something, anything, even a crash to happen when I press the "render" button.

b) all of the above.
By pixelarq
#91533
1. No more versions of the Studio thing until mid 2006: every effort to improve the renderer we paid for.

2. When I press "render" on 3ds or any other application, wish to see something more interesting than a black screen. :shock:

3. No more "final dates", no more "super new features", no more silent in the forums. Instead of this, ask users to choose the path and trace a realistic development plan. We do not want miracles. We want your powerful, innovative renderer working better each day, and no more.
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By Amarok
#91647
1. sky with clouds

2. post effects (like glow, highlights, etc.)

3. real time working material preview

4. plugin that include 100% of any maxwell studio setting options

5. Mac version that use the full, real PowerPC CPU ability

6. network render for the Mac vertion

thanx
User avatar
By MetinSeven_com
#91656
Thanks! I will process the latest additions in the wishlist tomorrow [CET].

Cheers,

Metin
By iandavis
#91765
The rendering engine itself works very well... the connection between the applications and the rendering engine doesn't seem to be there. The stand alone was a choice to eliminate the need for maxwell to take it's texturing hints from the users host application.

What I wish for would be a commitment for that very thing. We need to be able to speak directly with maxwell from our host application. Otherwise it introduces a completely addional step filled with a new interface, rules, and a proprietary texture handling scheme. In all the stand alone ADDS considerable time to our jobs, where of course we would rather be spending on things like Doom and Age of Empires.

I can see the appeal of a stand alone renderer. I want to be able to open my Lightwave scene file and have everything represented, including bones, deformation, animation curves, atomospheric effects, particles. If it can't just replace my Lightwaves core then every step away from that ideal ADDS time to my workflow. Unless NL is going after the same market as Lightwave or Max? If they can't replace those tools, then they need to replace the renderer of those tools. Otherwise we will always look at any effort away from that as an extra step in our day... that bad.

So, for maxwell, any effort you can make to make Maxwell suplant Lightwave's native renderer and ONLY that part of my workflow... then that would be greatly appreciated!
By psimun
#91872
1. functional updated archicad plugin (& all other plugins)
2. abilty to update geometry from original 3d modelling source program
whilst keeping material/scene settings prior to changes
2. easier automated trouble-free installation
3. unlimited undo steps button
4. selection of differing backgrounds ie. sky types, colours, custom photographic backgrounds etc
5. quality written manual
6. better preview to render translation
7. some typical material editor presets with preview swatches
8. quality control & testing with all plugins prior to final release
9. north point control
10. date/time settings for sun control with preset cities settings for around the world. also editable custom latitude/logitude input.
11. MORE TESTING, MORE TESTING, MORE TESTING prior to release
to minimize bugs!!!!

etc......
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By Hervé
#92027
Access to Bitmaps ASAP... please... :wink:
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By lebbeus
#92075
I'd like to see the transform gizmo's axis highlight when selected and I second, third and fourth the zoom extents option: it's a real pain when you bring a big model in
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By lebbeus
#92131
it'd be nice if there was an import file dialog that maybe showed MXStudio units (and allowed you to change them) and import file units, maybe it also would allow you to ignore certain objects or layers…
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By trofaster
#92486
The ability to choose between render engines
The preview engine seems to produce renderings of good quality - it would be nice if you could use it for final renderings, with the same output options as the "real" engine. Especially as long as it is the only way to get physical sky.
By daros
#92569
I posted this wish many times...
The ability to use 8 bit color depth images for less memory usage.
Every rendering engine has this option.
With 8 bit textures you can use 3 times more textures with the same aumont of RAM.
I a render farm that means 1/3 investemnt in RAM.
Everything is money.
By Jeff Tamagini
#92594
here is another that i am dealing with as we speak. I am taking a previously done interior model, where 90% was done in CAD. Importing into MAX leads the objects to be named 3dSolid, but the Layers are preserved for easy working. I am now having to rename everything so that it is not all 3dSolid, so if there is a way that preserving layering information in the mxs file into MR, that would be key in creating a more streamlined work flow
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