- Sun Dec 04, 2005 6:32 am
#91765
The rendering engine itself works very well... the connection between the applications and the rendering engine doesn't seem to be there. The stand alone was a choice to eliminate the need for maxwell to take it's texturing hints from the users host application.
What I wish for would be a commitment for that very thing. We need to be able to speak directly with maxwell from our host application. Otherwise it introduces a completely addional step filled with a new interface, rules, and a proprietary texture handling scheme. In all the stand alone ADDS considerable time to our jobs, where of course we would rather be spending on things like Doom and Age of Empires.
I can see the appeal of a stand alone renderer. I want to be able to open my Lightwave scene file and have everything represented, including bones, deformation, animation curves, atomospheric effects, particles. If it can't just replace my Lightwaves core then every step away from that ideal ADDS time to my workflow. Unless NL is going after the same market as Lightwave or Max? If they can't replace those tools, then they need to replace the renderer of those tools. Otherwise we will always look at any effort away from that as an extra step in our day... that bad.
So, for maxwell, any effort you can make to make Maxwell suplant Lightwave's native renderer and ONLY that part of my workflow... then that would be greatly appreciated!
If we had just one lowly SuperStarDestroyer, all of earth's problems would rapidly become rather trite. I mean, who worries about war in the middle east when a 1.5km death triangle is in orbit.