Any features you'd like to see implemented into Maxwell?
User avatar
By Rickyx
#343924
RnR01 wrote:I of course am very interested, though I feel a bit uneasy donating significant amounts of money, to someone I don't know...
Donation will happen when you will be totally certain about the job. More news will follow.
RnR01 wrote: For me the most important feature would be animation support, whether this is directly from whithin blender, or the ability to export a series of mxm's. Consequences of this feature, would be the need for:
- being able to apply maxwell materials to objects in blender(maxwell reference materials would be fine, though I'd like to be able to use animated textures as well, so than that would be problematic).
is included in the basic plan
- being able to set camera and render settings from whithin blender
is included in the basic plan
- being able to export all animation, no matter what type (skeletal, shape, vertex...)
NOT included in the basic plan: basic animation will be included (object moving, exporting mxm per frame). I'll ask the coders how can this be done.

Thank you,
Riccardo
User avatar
By Rickyx
#346972
More good-news will follow soon...
User avatar
By Asmithey
#347194
Hi there,

Would we be able to use blenders compositor for our Maxwell renderings? And take advantage of Blenders render layer and multi pass interface?

Thanks,

Aaron
User avatar
By Rickyx
#347231
No, currently the add-on is an exporter from blender to Maxwell and get nothing back.
You will be able (as you are now) to save exr multilayer from Maxwell and import in Blender compositor having separate channels.

I got a huge scene ( 6Mpoly of mesh, nurbs, clones, dupliverts, ecc... ) exported correctly: just wait little more and good news will follow. :wink:

Happy Blending in the meanwhile,
Rickyx
User avatar
By Asmithey
#347235
Sounds great!! I can always wait for good news. Thanks for your hard work on this!!!
User avatar
By Rickyx
#347580
Ok people,
I'm getting married with a beautiful girl this week.
After that, as you may imagine, I'll leave Italy for some weeks.

I'm sorry you have to wait but I'm sure you understand that I have something better to do ;)
See you soon with a splendid Blender-Exporter!

Ciao,
Ricky
User avatar
By Rickyx
#347603
ps. added camera export :wink:
User avatar
By RobMitchell
#347607
Rickyx wrote:I'm getting married with a beautiful girl this week.
After that, as you may imagine, I'll leave Italy for some weeks.

I'm sorry you have to wait but I'm sure you understand that I have something better to do ;)
Oh, yeah. I get it. The old "I can't finish the Blender plugin because I'm getting married" excuse. Under the thumb... You need to get your priorities right and delay this wedding.

I'm joking, of course (I don't even use Blender ;)), congratulations and good luck on the big day! :)
User avatar
By Rickyx
#347661
40 hours still... :wink:
Thank you people...
By tokiop
#347666
Congratulations Ricky ! Thanks for your dedication to this project, and for sharing this positive event !
User avatar
By Asmithey
#347702
Yes, Congratulations...

What are you going to name the exporter...BlendWell, MaxBlend? Also, will we be able export strand particles?
Don't feel obligated to respond unlit you are settled in. I have a test scene you can use for development. Here is a blender render of it..


Image


Thanks,

Aaron
render engines and Maxwell

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