Any features you'd like to see implemented into Maxwell?
User avatar
By tom
#2508
Maybe this is not so important but I'm always about details like you, too :)
In fact, these kind of problems need more intuitive controls. If I were the developer, I would also code an external realtime lens simulator as a small tool for representing these cold numeric relations with a visual approach. I've checked out your site, it's a good knowledge for a starter really. However the developers are busy with a lot of problems and they want us to know the rest. Maybe now we're OK but, think how many people will keep asking this question here :) If you don't know a simple thing, others always want to laugh at first, however this is not the users fault. Technology must be presented with an enough knowledge beside. 8)
User avatar
By MetinSeven_com
#2510
I agree with you: visual representations (along with an on/off toggle) of the different photographic properties would be very helpful. I'll add it to this wishlist.
User avatar
By MetinSeven_com
#2576
Added this today:

• A true translucent material, in order to create thin surfaces that let light through in a phsysically correct manner, so we can make real studio softbox light filters and many other applications.

Cheers,

Metin
By kreten
#2583
NO modeling option what so ever, just simple,accurate and fast RENDERING ENGINE!!!
User avatar
By MetinSeven_com
#2584
Also added this today:

MAXWELL VIRTUAL VIEW BUFFER:

• A Photoshop-like auto-size of the render window, so it adjusts to the size of a 640 x 480 image or any other resolution, except when it doesn't fit on the screen anymore.
User avatar
By MetinSeven_com
#2683
Added this today:

RENDERER:

• More efficient memory management. Not a lot of users already have 2 GB RAM and if I try to render a resolution of 2400 x 2400 with my 1 GB RAM I get a crash right now.

MATERIALS/MAPS:

• An accurate Max material converter. From scanline to Maxwell and vice versa would be great, including VRay and finalRender to the converter would be fantastic.
User avatar
By MetinSeven_com
#2887
Added this today:

• Alpha channel support: the ability to determine which scene elements are visible, invisible and last but not least: matte objects (not visible, but only catching dropshadows from other objects).

This is quite an important one for me.
User avatar
By bakbek
#3009
Yep... this is an important feature, matte materials or objects. can't do without them.
By thomas lacroix
#3010
i second the memory management and speed :oops:
User avatar
By MetinSeven_com
#3037
Added this today:

• Support for all native 3ds Max materials and (procedural) maps.

Cheers,

Metin
User avatar
By tom
#3040
MetinSeven_com wrote:Added this today:

• Support for all native 3ds Max materials and (procedural) maps.

Cheers,

Metin
yeah, what the hell and pain is that M~R material limits..brrr... cannot even render as in the old days :)).... give us back procedurals pleez.
User avatar
By MetinSeven_com
#3978
Added this today ...

GENERAL:

• Inclusion of an amount of swirling dust particles, so you can create volumetric sunlight falling into a room with swirling dust being visible in the light beam. That'd be great to create a nice atmosphere.


RENDERER:

• The ability to increase the maximum rendering time during the actual rendering itself. So if you've set the maximum time to 8 hours and after 7 hours you know there's still going to be too much noise after 8 hours, you can increase the time limit to 12 hours or so.

Cheers,

Metin
User avatar
By Frances
#3979
MetinSeven_com wrote:...

RENDERER:

• The ability to increase the maximum rendering time during the actual rendering itself. So if you've set the maximum time to 8 hours and after 7 hours you know there's still going to be too much noise after 8 hours, you can increase the time limit to 12 hours or so.

Cheers,

Metin
I wonder if this can be done from the console with the -w and -c switches with a new value for the -time switch when the render is continued?
User avatar
By MetinSeven_com
#3982
Would be nice to have it as a drop-down menu option in the Maxwell render view window. Something like "Pause" and "Extend Time" next to the "Stop" option.

Cheers,

Metin
User avatar
By tom
#4188
Yeah this feature absolutely crashes now :lol:
render engines and Maxwell

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