Any features you'd like to see implemented into Maxwell?
User avatar
By Maxer
#62166
I think it would be a nice feature to have the ability to choose from pre-defined camera profiles for particular situations. I don't know very much about cameras but it seems to me that there are particular instances where certain cameras with certain settings would be more desirable than others. If you have a day rendering you use a certain camera with a certain lens and f-stop and shutter speeds that are already set up, same goes with night shots for both inside and outside. What do you think?
User avatar
By Hervé
#62387
also add shift lens Please...
User avatar
By hdesbois
#62436
Yes, shift lenses (maybe shift/tilt) would be usefull. But won't we need a fast/RT preview system to use it?
HD
User avatar
By Maxer
#62476
While you’re at it, it would be very nice if you could add a comprehensive tutorial on photography to give those of us with little or no knowledge of how a camera works a good head start.
User avatar
By blueplanetdesign
#62542
Maxer,

I appreciate your desire for the camera facility.

I often set up multiple cameras, each with a specific fstop and shutter speed.
Quite often I find that my scene is cluttered with cameras, perhaps five of six of them.

Is it possible to use MAXscript (or something else) to prepare a list of camera
configurations/positions that contain fstop, shutter speed settings,
and the cameras XYZ coordinates?

Something like this would allow one to quickly switch between cameras,
realize that cameras fstop/shutter speed, and "see" the scene from
a predetermined XYZ location in model space.

In essense, this sort of script would allow the end-user to create only one camera,
but switch its properties on-the-fly through the use of scripting.

Any comments would be very helpful to me.

Steve
User avatar
By hdesbois
#63553
Maxer wrote:While you’re at it, it would be very nice if you could add a comprehensive tutorial on photography to give those of us with little or no knowledge of how a camera works a good head start.
Actually, there are some links in the tutorial section, but a full blown photography course might be more than what is needed to deal with maxwell.
Maybe we could put together some basic real world photography elements for non photograph maxwellians. I'm ok to contribute, but I'm afraid I'll need some help to correct my english.
HD
User avatar
By Hervé
#67697
thosmos wrote:a shift lense ........., this is really important for architectural visualisers- ......
well I don't think it is very important... it is ULTRA IMPORTANT ! :wink:
User avatar
By blueplanetdesign
#67789
I agree thosmos.
User avatar
By ivox3
#67898
also add shift lens Please...



model one and use it. ........... :)
User avatar
By hdesbois
#78508
Maxer wrote:While you’re at it, it would be very nice if you could add a comprehensive tutorial on photography to give those of us with little or no knowledge of how a camera works a good head start.
Done... More or less
HD
User avatar
By Xlars
#84239
This would be very usefull to have this kind of pre-set camera settings to choose from.

I also would like to have an option for "automatic" settings for the camera, like many modern digital point-and-shoot cameras have ie. an option to automatically set up the camera based on the light in the scene etc. when I press the button. And maybe even use a flash when too dark.
User avatar
By hdesbois
#87245
Since we know now that there is a possibily of a camera view inside Maxwell interface, implementation of shift lens should not be out of reach?
HD

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