That's right, all geometry is handled as polygons in the engine. And i believe that to make Maxwell handle nurbs and other more sophisticated surfaces then the core needs a real good rewrite. Perhaps that's something for Maxwell 2.0
But better more optimized polygonal handling, more efficient wouldn't hurt

with effective usage of instancing and only keeping details where necessary during the optimization stage in the meshing procedure. Perhaps NL can use some of their tech from Realflow there..
/ Max