- Wed Jun 22, 2005 8:57 am
#37350
Currently the Maxwell material is using maps from a couple of channels in the original Cinema Material. Though this has it's nice points, too, personally I think this should rather be an option than the default.
Actually I think that all the colors maps should be assigned in the Maxwell Material tag for the following reasons:
Keep it all in one place. It's much easier to set up Maxwell materials this way instead of changing some specific maps in the Cinema shader.
The current construction doesn't allow to build libraries, because you often need two tags to build a Maxwell material.
Due to the limitations of using procedural shaders many Maxwell materials will need adjustments anyway. Currently this means changing a perfectly working Cinema material.
IMO the whole concept should orientate along the workflow of Maxon's Sketch & Toon materials, which are materials on their own, with all the stuff enclosed, but the option to get information from the main materials.
So, what do you think?
Cheers
Kabe
Actually I think that all the colors maps should be assigned in the Maxwell Material tag for the following reasons:
Keep it all in one place. It's much easier to set up Maxwell materials this way instead of changing some specific maps in the Cinema shader.
The current construction doesn't allow to build libraries, because you often need two tags to build a Maxwell material.
Due to the limitations of using procedural shaders many Maxwell materials will need adjustments anyway. Currently this means changing a perfectly working Cinema material.
IMO the whole concept should orientate along the workflow of Maxon's Sketch & Toon materials, which are materials on their own, with all the stuff enclosed, but the option to get information from the main materials.
So, what do you think?
Cheers
Kabe



- By Jochen Haug