Any features you'd like to see implemented into Maxwell?
By singstad@mad.no
#389209
We have recently started using Oculus Rift/Gear VR for presentations. First rendered in Maxwell (3.2 beta) with the stereo panorama, but we see the images we get with 6-1 cubemap in Vray seem to have a higher resolution and look better and now we use Vray for rendering instead of Maxwell. Any plans of adding a cubemap lens to Maxwell?

Regards Ole
User avatar
By Nova66
#389217
+1

I agree that it would be nice if Maxwell had an option to go out directly to cubmaps but I'm curious if you know, does Vray render the scene natively in the cubemap format or does it use a Spherical Lat-Long lens internally and then convert to the cubemap format at the end. If the latter is the case then it seems to me that you really haven't gained anything in terms of quality, you simply have to get Maxwell to render the Spherical Lat-Long image to a sufficiently high resolution and then manually convert that to the cubemap format to achieve the same result.

Mind you, before Maxwell even had the Spherical panorama lens, I used to manually render the six faces of a virtual cube by setting up six cameras, each with a 1:1 aspect ratio and a 90° camera angle. The result was perfect but it was tedious to do this manually, it would be great if Next Limit could setup a script or something like that to do similar cubemaps automatically.

I think this could work really well for Monoscopic Panoramas but I have no idea how this approach would work for Stereo Panoramas where the effect of parallax has to smoothly diminish to zero as you look closer to either of the two poles.


Andrew.
By singstad@mad.no
#389277
I am not sure how vray does it. I recollect seeing that it is more than simply rendering 6 cameras, but I cant seem to find the place where I read it.
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