- Mon Apr 13, 2015 5:05 pm
#386351

Introducing the internal node-based architecture will allow future node support in compatible plugins. In the beginning the plugins should just silently translate the exisiting material setup to internal node-based format but as this evolves it will be possible to build material node chains in compatible applications (Maya, Blender, etc.).
The possibilities are endless — from reusing file texture nodes or color slots in different BSDFs to building complicated procedural textures or making an easy mix of different materials.
What do you think?

Introducing the internal node-based architecture will allow future node support in compatible plugins. In the beginning the plugins should just silently translate the exisiting material setup to internal node-based format but as this evolves it will be possible to build material node chains in compatible applications (Maya, Blender, etc.).
The possibilities are endless — from reusing file texture nodes or color slots in different BSDFs to building complicated procedural textures or making an easy mix of different materials.
What do you think?