Hello AlexP,
In fact it is typical that the indirect GI is noisier (because of the longer bounces a ray needs to reach the light source) while direct lighting is cleaner.
In Maxwell, the sampling of a light depends on its accessibility. If the light source is less accessible from certain given point, it needs more random bounced to find that light source to determine which color does it provide, so the calculations are longer.
Instead, big and well accessible light sources are always fast light, and your render will look clean in a very short time.
This is why exterior renders with open environment (big and easy to find) are way faster than interior with harder to find lamps.
Direct light --> fast and clean light
Indirect light --> slow and noisy light
As a general rule, make your emitters as low poly, big and accessible as you can. In fact it is usual to have certain big accessible emitters hidden to camera to get a clean render.
I would strongly suggest you to follow these photographers advises to speed up interior renders like the ones in the page you are indicating:
http://support.nextlimit.com/display/tu ... or+renders
However, adding rendering controls like LSM is the kind of technical things we don't want to have in Maxwell, and the kind of things that easily breaks Maxwell natural thinking and ease of use.
Greetings
Dario Lanza