- Sat Dec 07, 2013 11:21 am
#374549
It would be very useful (to me) to have a way of using vertex colors to drive the color of a material.
For example, in a large crowd scene with many small lo-res characters it would save on memory considerably to not have texture maps but still allow for many variations.
Large crowd scenes in Maxwell!
Pete
For example, in a large crowd scene with many small lo-res characters it would save on memory considerably to not have texture maps but still allow for many variations.
Large crowd scenes in Maxwell!
Pete

- By Edward Leibnitz