- Tue Jul 29, 2014 2:56 pm
#382146
Hello Andrey,
Well, reinforcing the exterior lighting with invisible emitters and make it look nice is more like an artisan trick that needs a considerable amount of artistry, photographer eye and good taste, so it hardly can be automated by any feature.
It is like what a photographer does to set screens and lamps hidden here and there on a photograph: you can point to some generic rules, but there are just an orientation. The photographers has to adapt them to each specific case, changing the position, size, color and number of lights depending on each situation (color of the furniture, mood, intention, desired look, intensity of the natural light, presence of actual artificial lamps enabled in the scene, etc...) watching from the camera viewfinder.
So is it almost impossible to create any automatic setup for those situations, and the tweaking that any automatic generic system may need to fit a particular situation would involve even more time than the needed to place the emitters from scratch.
However, I wouldn't be difficult to code an script on your 3D host platform that may place instances of a given emitter plane object, set them to invisible, assign an emitting material, etc. I'm sure it could be done easily on your platform by coding some lines.
Greetings
Dario Lanza
Next Limit Team