- Sun Jul 27, 2014 4:53 pm
#382114
Please add some more advanced and flexible distribution controls like spline based areas - here is an example from ForestPack
http://www.youtube.com/watch?v=JoV7AUULPGA#t=355
The same applies to Maxwell Grass - it's quite laborious to set up different distribution maps for every scene.
Doublicating and clipping the ground geometry various times is possible, but also quite unflexible and it generates unnecessary geometry.
http://www.youtube.com/watch?v=JoV7AUULPGA#t=355
The same applies to Maxwell Grass - it's quite laborious to set up different distribution maps for every scene.
Doublicating and clipping the ground geometry various times is possible, but also quite unflexible and it generates unnecessary geometry.
Maxwell 3.2.1.2 - Win 7 x64

- By Jochen Haug