- Mon Feb 04, 2013 1:19 pm
#364715
this was very handy when I used older renderers...
I used to have a default library file with shaders that correspond to color names.
So when I have a new project (and most of them have glass windows, aluminum profiles etc.), importing that file to the main scene
resulted automatic connection of the file's contents (shaders) to a set of object names that are always the same
(color 1, color 2, color 3 .... etc.).
That way I don't have to re-apply my typical set-ups of materials that are usually in every scene (like glass, white walls, sidewalk...)
thanx !
I used to have a default library file with shaders that correspond to color names.
So when I have a new project (and most of them have glass windows, aluminum profiles etc.), importing that file to the main scene
resulted automatic connection of the file's contents (shaders) to a set of object names that are always the same
(color 1, color 2, color 3 .... etc.).
That way I don't have to re-apply my typical set-ups of materials that are usually in every scene (like glass, white walls, sidewalk...)
thanx !
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