- Sat Jun 18, 2005 9:31 pm
#35806
1. This should be an easy one, and if I have somehow missed if this request actually can be done, please someone tell me.
- The ability to mix textures together! Aluminum-glass. A simple blending tool (like Lightwave morph) could allow users to create textures coming out of their eyeholes! Without the addition of a huge array of different stand-alone textures. By blending glass and Cobalt together you could get tinted metalized glass! The combinations are endless. I'm assuming by with my rudimentary understand of mathmatics that such a thing wouldn't be too difficult, though I could be enirely wrong! Oh, and the main reason I thought of this... Can't make a glowing object... glowing plastic for starters.
2. A little help for outdoors. This rendering engine has the potential to create actually photorealistic scenery, however a little dash of vue would make this a superpower tool. IE> Skys. Even support for a photographic dome. Stars! Clouds, with shadows... I don't care how it's done, we will shoulder the work, but if there is a little crack for us to squeeze through, we will find a way.. But perhaps start with a bitmap skydome 'slot' and a colour control for the sun... this would go oh so far.
3. Proceedural textures. A bump, roughness (specular/reflection), glow and colour support for a bunch of basic mathmatical textures... This of course would allow us to add much needed randomness to textures... OH displacement... forgot that.
There are a bunch of others... but people have mentioned those a bunch already... so these are the ones I noticed most.
cheers, and yes... I know it's a beta, so this is something to think about for the future. Like version standalone v2 ;P
- The ability to mix textures together! Aluminum-glass. A simple blending tool (like Lightwave morph) could allow users to create textures coming out of their eyeholes! Without the addition of a huge array of different stand-alone textures. By blending glass and Cobalt together you could get tinted metalized glass! The combinations are endless. I'm assuming by with my rudimentary understand of mathmatics that such a thing wouldn't be too difficult, though I could be enirely wrong! Oh, and the main reason I thought of this... Can't make a glowing object... glowing plastic for starters.
2. A little help for outdoors. This rendering engine has the potential to create actually photorealistic scenery, however a little dash of vue would make this a superpower tool. IE> Skys. Even support for a photographic dome. Stars! Clouds, with shadows... I don't care how it's done, we will shoulder the work, but if there is a little crack for us to squeeze through, we will find a way.. But perhaps start with a bitmap skydome 'slot' and a colour control for the sun... this would go oh so far.
3. Proceedural textures. A bump, roughness (specular/reflection), glow and colour support for a bunch of basic mathmatical textures... This of course would allow us to add much needed randomness to textures... OH displacement... forgot that.
There are a bunch of others... but people have mentioned those a bunch already... so these are the ones I noticed most.
cheers, and yes... I know it's a beta, so this is something to think about for the future. Like version standalone v2 ;P
If we had just one lowly SuperStarDestroyer, all of earth's problems would rapidly become rather trite. I mean, who worries about war in the middle east when a 1.5km death triangle is in orbit.