- Fri Mar 30, 2012 3:37 pm
#354419
I'm sure this has to have been suggested, but I couldn't find it in the wishlist. In each material, there needs to be a list of all textures used in said material. In that list, you should be able to change the texture file of any texture being used and it will update it throughout the entire material.
Example:
You create a material that is composed of 5 layers, each with 2 bdsf in it. You have a noise texture that is being used in various slots in all 10 bdsf. Let's say the noise texture has been used in 12 different slots. You decide the noise texture isn't giving you the look you want, so you change it to a different texture. Currently, in order to do so, you have to find it in all 12 slots and update the texture. In the way i'm proposing, you should be able to find that texture in the material parameters, change what texture is being referenced and it will update it in all 12 slots.
Example:
You create a material that is composed of 5 layers, each with 2 bdsf in it. You have a noise texture that is being used in various slots in all 10 bdsf. Let's say the noise texture has been used in 12 different slots. You decide the noise texture isn't giving you the look you want, so you change it to a different texture. Currently, in order to do so, you have to find it in all 12 slots and update the texture. In the way i'm proposing, you should be able to find that texture in the material parameters, change what texture is being referenced and it will update it in all 12 slots.

- By Jochen Haug