Any features you'd like to see implemented into Maxwell?
By jfrancis
#330813
If you model scratches as the places where a surface intersects random 3D space-partitioning cutting planes then it might be possible to make scratches on metal that seem to make a halo around highlights.

Fill space with randomly located point/normals -- those are planes. For each surface point rendered, see if it lies close to within a plane. Then it is a 'scratch.' Light accordingly.

Advantage: texture is not 2D mapped. No UVs or pinching at poles.

(don't know if this would work)
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By Tok_Tok
#333230
This reaction may be a little late but I've been away from the forum for a while.. (very busy with school :))

I've already achieved this a while ago with normal bumpmaps. I also uploaded it to the MXM gallery but I don't think people
see much of a difference.. It is clearly visible in an animation of a turntable, but I haven't made one or tested that yet.

Anyway here's the link to the MXM gallery:
http://resources.maxwellrender.com/news ... =1&id=5326

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?