- Fri May 27, 2005 2:35 pm
#28502
Not too sure if this is possible - but, as increasing the bounces also increases rendering times then it may be possible to optimize the number of bounces selected so you use the absolute minimum required - you could do this by manually selecting an area of the render area where to you think the most bounces are needed - maxwell then renders the area and calculates the most number of bounces the ray took to get to the pixels in the area - this could then be used as a basis for the whole scene.
Obviously the user would have to select the area [ for example choosing an area that shows multiple reflections [ the results of lots of bounces ].
Hope this makes sense.
Obviously the user would have to select the area [ for example choosing an area that shows multiple reflections [ the results of lots of bounces ].
Hope this makes sense.
http://www.maxwellrender.com/forum/view ... hp?t=10285
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