- Tue Dec 11, 2007 11:54 am
#255757
One that works on a single pass, and puts the background that it sits upon from the camera POV against the shadow/matte material for use in reflections and light interactions.
Ie, like 3DS Max material that is fully integrated with the scene, not like Maxwell's which isn't integrated and also needs two seperate render passes.
Dave
Ie, like 3DS Max material that is fully integrated with the scene, not like Maxwell's which isn't integrated and also needs two seperate render passes.
Dave

- By Jochen Haug