Any features you'd like to see implemented into Maxwell?
User avatar
By ivan
#1223
Me it seems that Maxwell not supports any type of plugin for the vegetation (Bionatic, XFrog etc...)
Since Maxwell sure is oriented towards the architectonic rendering, me would seem useful to have the possibility to use one of these plugin in order to generate the plants, the trees etc...
Even the AEC standard of Max do not come accepted correctly: it goes all in crash!

Bye
ivan
User avatar
By andronikos916
#1254
I van I tryied max7 with the xfrog plugin and it renders it...

I will do further testing and let you know!

cy,
Andronikos
By Animage
#1413
I'm using Onyx Tree without problems.
For better results you can edit the tree's materials (it's a simple Multi Sub Object :wink: )
User avatar
By Frances
#2063
Animage wrote:I'm using Onyx Tree without problems.
For better results you can edit the tree's materials (it's a simple Multi Sub Object :wink: )
Whenever I try to use a Multi/Sub Object material, Maxwell crashes.

Also, it is my understanding that Maxwell will not support opacity maps until the next release, so things like Xfrog and Forest Pro won't work.

Looking forward to the next release! :)
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