
Exactly. All optimizations will be done in an unbiased way.Sergio Apodaca wrote:Hi
I believe render speed must be solved by other way, not by the way backing up biased old systems of raytracing.
Cheers
Ambient occlusion is actualy also known as hemispherical sampling - it DOES NOT use lights at all in the calculation. Think of each point on a given surface as a Bat, that's right, the little furry creature of the night.... and that bat finds it's way sending out many sonic signals and based on how quickly the signals are bounced back it can form a layout of the land...(SONAR) - so, for your point on surface, "P"- it emits rays in a 180 degree hemisphere in a specified distribution - (we'll use 180 for examples sake, the actual optimum angle is debatable for several reasons) As soon as it hits another piece of geometry it returns a value that is translated to a greyscal value - so if the ray fired of the surface hit's something right away the value returned is much lower (darker) if the ray never hit's anything, it returns the max value, white.kingpin wrote:Hi, there.
IAO is a technique to fake GI look with general raytracer, tracing light backward from eye to light source.
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