Kingpin - not dogging on you - I agree with your point - I just want to clarify this statement:
kingpin wrote:Hi, there.
IAO is a technique to fake GI look with general raytracer, tracing light backward from eye to light source.
Ambient occlusion is actualy also known as hemispherical sampling - it DOES NOT use lights at all in the calculation. Think of each point on a given surface as a Bat, that's right, the little furry creature of the night.... and that bat finds it's way sending out many sonic signals and based on how quickly the signals are bounced back it can form a layout of the land...(SONAR) - so, for your point on surface, "P"- it emits rays in a 180 degree hemisphere in a specified distribution - (we'll use 180 for examples sake, the actual optimum angle is debatable for several reasons) As soon as it hits another piece of geometry it returns a value that is translated to a greyscal value - so if the ray fired of the surface hit's something right away the value returned is much lower (darker) if the ray never hit's anything, it returns the max value, white.
Now - how would you like to apply your ambocc Map? As a projection Map in your shader? What if you have motion blur, then what? Is it using the same Camera system? How is the motion blur of your target renderer calculated? Ambocc works well for specific cases, however Why would you want to use it of you have full GI at your fingertips? Anycase, I have an AMBOCC shader for Mental Ray that's faster than an new mustang... but so what.... GI is where it's at... Ambient Occlusion and Reflection Occlusion are just work arounds for lack of a better production happy solution. I understand why you ask if maxwell can do this but you have to really think of the tools you have available to you.... don't try to drive a nail with a Grand Piano, you know?
I am interested though at how you plan on applying your AmbOcc - each way has it's merits as well as inherint problems... I'm happy to help you avoid the pitfalls that I know about.
BTW, it's nice to know that my spelling still sucks!
