Mihai wrote:you can adjust the tone of light from the sky by altering the ozone and turbidity settings. I think higher turbidity will make the light more yellow.
yes true it will make the light more yellow BUT it also BRIGHTENS the shadows (weird huh).. thats exactly why I would want a seperate "sky Intensity" value independent of the suns value.. just like we have "sky dome intensity" just for the strength of the sky..
here's test renders showing the varios turbidity values rendered..
(also the OZONE values effect how much blue the shadows/light is BUT.. the problem there is that you can only make ozone a greater value since default for ozone is .35 you can only go up from there. wich will just add more blue to the shadows.. ozone value of 0 and .35 are virtually the same render since ozone is not sensitive and you have to add it in big steps..)
edit.. so youcan see the Deepest darkes blue shadow that i get is around the 2.0 to 2.1 maybe 2.25 values.. AND for these test my Ozone value was set to 0.0 not to .35 default 0.0 so that I had the Least blue contribution from ozone.. )