- Fri May 05, 2006 9:35 am
#150384
A material must reference it's textures with relative and platform
independent paths. Otherwise it's practically bound to the machine it was
created, which is a certified bad thing.
This should have been a *basic* consideration when building this stuff.
As it is now you can't use it for production.
Kabe
independent paths. Otherwise it's practically bound to the machine it was
created, which is a certified bad thing.
This should have been a *basic* consideration when building this stuff.
As it is now you can't use it for production.
Kabe
Maxwell Render Calculator 0.9.8 - http://www.klausbusse.de/mxc/
MXM Checker 0.9.0 - http://www.klausbusse.de/mxmchecker/
Cinema 4D R11, 2x2.66, 4 GB RAM
MXM Checker 0.9.0 - http://www.klausbusse.de/mxmchecker/
Cinema 4D R11, 2x2.66, 4 GB RAM



- By Jochen Haug