Any features you'd like to see implemented into Maxwell?
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By andronikos916
#12426
Yes a top left save icon is good to have... also the shaders that you are talking about (procedural you mean) only in the Stand Alone version.


cy,
A
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By andronikos916
#12735
vic_b wrote:
DarkSun wrote:Also i forgot to mention, most renderers allow to set different resolutions (not 640x480, 800x600, etc. That is size) I mean dpi res. As film, print, and web each have different resolutions, like for example web is 72 dpi, and print is 300. Also maybe some type of visual window when you do adjustments would be a nice touch.
Any renderers that add a DPI option would do it only as a convenience for figuring out the pixel size you want (which you could easily do in photoshop, calc.exe, or in your head).

A 1024x768 image will render exactly the same whether it is 72 dpi or 300 dpi. The dpi attribute (in those few image formats that really support it) simply tells that image how big to print, but even then can easily be overridden by your printing/layout program or changed in something like photoshop (losslessly if you have the resampling turned off in the image size dialog).

I'm only saying this because there is a lot of confusion about "dpi" and because there really is no place for it outside of printing and layout applications. Adding it to another renderer will only add to that confusion (ie. "why does my render look the same when I raise the dpi?!?").
agree 100%
By jep
#12736
vib_b -
thank you! you took tyhe words right of my mouth!

Dark Sun,
what's up bro? hey, you might already know this but just in case you don't, Maxwell does save all the tesrenders in the images directory of your project as outputname_previz.ext (i.e if your maxwell output name is set to "test_v1" and your extenstion is set to JPG - you do a test render , look in your project images directory for "testv1_previz.jpg"

Also snow and waterare dielectrics - it's all about generating particles, manipulating them, converting them to polys, and assigning a dielectric shader (I'm assuming you meant water drops and snow flakes!)... Hello Houdini!!!!

Hope this helps,
Jep
By Takumi Takahashi
#12829
DPI (dots per inch) is for image format that are to be used for printers, and hence you can bring your rendered image to other printing app such as Photoshop to specify the DPI there when you are about to print your image to the paper.

AFAIK, normal image formats do not accomodate DPI infomormation embeded (I guess PSD format should include this info), but even if so, you can always change it.

btw - PPI (pixel per inch) should be used for screen resolution for image display such as CRTs.
And also LPI (lines per inch) are normally used for printer devices where lines are made up of tiny dots.

Confusing ? read some tech articles on printing.
By Takumi Takahashi
#12835
vic_b,

Thanks for corrections - good tech details to know.

-tak

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