Yes, I will use studio as mat. editor only.I`m max user, i know i have this option. But i need a quick response when doing changes to material settings, this approach requires saving materials after every change and switching windows from maxc to studio etc...Mihai Iliuta wrote:Ok, then just think of Studio as Maxwell's material editor. All you want is the ability to use mxm files in your native apps. This is already available for C4D and Max, I'm sure the rest of the plugins will follow this way.
jomaga wrote:[spanish off-topic] no me lo puedo creer! Arturo, soy Jose Martin! [spanish off-topic]
I was using beta from Max plugin, but with RC5 I´m using studio fluently without problems. I am an Autocad user, and for me it´s perfect if an stand alone aplication do all the job without the bridge of the 3d app. Anyway, there is a parallel way with Mxm files and plugins
Which is the slowest?psanitra wrote: But i need a quick response when doing changes to material settings, this approach requires saving materials after every change and switching windows from maxc to studio etc...
ADD lightwave to the listMihai Iliuta wrote:Ok, then just think of Studio as Maxwell's material editor. All you want is the ability to use mxm files in your native apps. This is already available for C4D and Max, I'm sure the rest of the plugins will follow this way.
Disregarding Studio for a bit, if you work that way it will take you 1 week just to tweak all the materials in your scene. Sooner or later you will have to work on a material library basis. I agree a sphere is not the best object to test your materials on, so you have to build a scene with a few common objects in it, lets say a few types of chairs, some different size walls, other objects and shapes.psanitra wrote: material preview - i want to see how material act in real scene,with my light conditions not on ball infront wall..
Regardless of how much anyone trying to state the "greatness" of the studio, i absolutely agree with the topic title.Arturo Roldan Huber wrote:Ability to not to use Maxwell Studio at all.
This is my opinion as well.Rochr wrote:Regardless of how much anyone trying to state the "greatness" of the studio, i absolutely agree with the topic title.Arturo Roldan Huber wrote:Ability to not to use Maxwell Studio at all.
Try exporting, texturing and rendering out a scene with 2000+ objects, and you´ll quickly find out exactly how much the studio part really suck.
And as far as i remembered, the material-tweaking part was supposed to come with the plugin and not some standalone app.
Thanks a lot for your response, I will update and […]