- Sat Mar 14, 2015 11:25 am
#385886
There will be an adjustment period because almost all of the content producers for DAZ are used to making textures for 3Delight. This includes mandatory baked-in Ambient Occlusion, which I think looks terrible in a unbiased render (I know iray is more "unbiased-ish").
The few PAs who were designing textures and materials for Octane and Lux will be at an advantage -- however there are not many of them. The other group who will have an advantage will be the users who already have experience with texturing packages like Substance Designer and Substance Painter which are PBR-centric. This is part of what I was alluding to when I made the PBR thread...
As I said, the results won't start to improve until a larger group of content providers and users get familiar with a completely different rendering mindset -- the textures needed for best results are completely different. The upside is it is free, and it supports both CPU and GPU -- so the adoption rate should be high. I can see NVidia hopes to sell more top-end graphics cards to non-gamers by giving this away, and early indications are they absolutely will.