Please post here anything else (not relating to Maxwell technical matters)
#381092
http://vimeo.com/89520368
http://vimeo.com/89521507

...and object motion blur, displacement, hair/fur rendering, open sub div support, rounded edges (!), region rendering and export to Brigade v3.

http://www.youtube.com/watch?v=gLyhma-kuAw

Rendertime 4-5 mins per frame on 4 Titans. 1280x720. Everything is 3D, ~3.000.000 Objects, Displacement, Motion Blur, SSS Fog, 1.2GB VRAM used

:|
#381096
The lorry clip example is most impressive in all aspects!

Hooking up interactive update both on texture painting on texture channels and environment channels (as shown in the other clips)
appears quite doable to me. When Maxwell automatically re-loaded updated source images one could work in Photoshop or 3D-painting
apps such as Mari, Zbrush, Mudbox or 3DCoat and see changes automatically propagate to Fire (on a secondary screen). That way
everyone could also build a poor mans HDR-Studio. It's also possible to script Photoshop so that it saves the file after each brush stroke
or any other operation.
#381983
the video is WOW but it hust shows you that the only thing we maxwell users need is good GPU support. I can think of 1 computer rendering CPU overnight then merging it with another GPU render (which will be 95% physically correct... so what) that took an hour to get SL 20 ....

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