Please post here anything else (not relating to Maxwell technical matters)
#278146
I am so happy about this new Release, this will rock the house....:)

New in CINEMA 4D Release 11

* General 64-bit support for MacOS X 10.5.
* 3D mouse for MacOS
* COLLADA import and export
* Projection Man: high end 3D matte painting toolset
* Application can now be registered online
* Online Updater
* User-specific configuration files are saved to the user folder
* Command line parameter for modifying configuration file paths
* Integrating sound into rendered videos
* This key can be defined to emulate the right mouse button on a MacOS

* Interface An unintentional modification of the layout can be prevented by enabling the Lock Layout command
* Scripts linked to icons can be modified directly in the Script Manager
* Switching between tablet and mouse modes via shortcut (Windows) or automatically (Macintosh)
* Show tool cursor
* The Stage Object can be deactivated
* Post effects, incl. all parameters, can be copied to other scenes
* Vibrate tag now also works with object coordinate system
* Custom seed value for all noise functions
* Gradient overshoot can be prevented
* Expanded editing functionality by multiple selection
* Parameters of linked elements displayed in the Attribute Manager
* Expanded selection of list items
* Using existing elements to create GUI elements for user data
* Create C.O.F.F.E.E. code to define parameter values
* Selected Render Settins can be displayed in the Attribute Manager
* Vastly improved User Data display and management
* QuickTime videos and sound filed can be played in the Content Browser (Mac only)
* Easily create multilingual presets in the Content Browser
* When copying materials in the Content Browser bitmaps associated with those materials can also be copied
* Selecting CINEMA 4D or system color picker
* Paging through the help files
* The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager
* The Doodle tool lets you sketch in the Editor Window. A great annotation / collaboration tool
* Doodles can also be integrated into renderings
* Access to Layer Browser functions at element level

* Animation Integration on a non-linear animation system (NLA)
* All relevant functions in the Timeline’s Edit menu also work with Motion Clips
* Filtering Motion Sources
* New Timeline mode: „Motion Modus“
* Move and Scale also works with Motion Clips
* The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips
* Motion Clips - an integral part of the Motion System
* The Motion System tag contains animation and motion layers
* Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations
* Add Animation Layer command
* 'Add Motion Clip' function turns conventional animations into Motion Clips
* Add Empty Motion Layer command
* Using the Pivot Object, Motion Clips can be modified interactively in the Viewport
* Keys can be arranged left-justified
* Key creation for all objects contained in a Selection object
* Sound curves displayed in the Animation Palette
* Show active animation layer Keys only
* 'Bake' functionality for animations expanded
* New Key Reducer algorithm treats curves more gently
* Increasing velocity can be temporarily set to a constant velocity
* Ghosting, or „onion skinning“ can be enabled for animations using the Display tag
* Easy Constraint object setup via commands
* Individual Constraint options can be enabled or disabled separately
* Gravity, offsets, rotaton and scale springs for Spring Constraint
* Mirror function for Constraing object

* Rendering Realistic-looking glass using Absorption
* More realistic reflections
* Exit Reflections can be disabled
* Improved Enhanced OpenGL texture quality thanks to MIP mapping
* Improved Enhanced OpenGL texture quality thanks to antialiasing
* Consistent noise in Area shadows
* Improved organization of Render Settings options
* Vastly improved resolution settings for rendering
* Only render soft shadows
* Object (Texture) baking can replace original objects
* New Pixel Shader


New in Advanced Render 3

* Completely reworked Global Illumination
* Old GI settings can be converted
* Light Objects can be excluded from GI
* Auto Light must no longer be disabled when using GI
* Functionality for improving Global Illumination at object level
* The new Ozone parameter helps create realisic dusk/dawn scenes
* Physical Sky offers more realistic renderings
* Several new Sun parameters
* Numerous new Sun parameters
* New atmospheric effect for creating realistic haze for distant objects
* 2D Cloud shadow can be disabled
* The blue Sky Dome light can now be disabled
* Two new parameters that influence a sky’s GI emission
* Support for external RenderMan render engine and RenderMan-compatible AIR and 3Delight renderer engines


New in BodyPaint 3D Release 4

* General 64-bit support for MacOS X 10.5.
* 3D mouse for MacOS
* Application can now be registered online
* Online Updater
* User-specific configuration files are saved to the user folder
* This key can be defined to emulate the right mouse button on a MacOS

* File Formats TIFF supports Photoshop layers (also with Zip compression) for 8-bit and 16-bit color depth
* COLLADA import and export
* Photoshop-compatible .abr brushes can be loaded
* Display (not utilization!) and saving (unaltered) of Photoshop layers
* The number of vector paths in a given bitmap will be displayed

* Painting Airbrush functionality for brush
* Jitter has a new parameter: „Jitter Count“
* Art Pen rotation supported
* Original brush size can be reset with a single click
* Paint tools now have separate parameters
* New 'Blur' tool
* New 'Sharpen' tool
* New 'Colorize' tool
* Projection Painting can also be applied to hidden polygons
* Tiles textures can also be displayed as such in the texture view
* Additional options for brush shape
* Color patterns can be defined and modified directly from a texture or a selection
* Wallpapers can be defined directly from a texture or a selection

* Workflow Easy allocation when creating new Color Presets in libraries
* Re-organized color presets
* Any texture or selection can be defined as a brush and also modified
* Re-organized brush presets
* Show tool cursor
* Define Brush Presets directly from selections or textures
* Define Color and Wallpaper Presets directly from selections or textures
* UV Meshes can be drawn on a bitmap layer
* Improved handling of „Transform Bitmap“ tool
* Improved workflow for defining visible layers
* Creating custom material channels



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