Please post here anything else (not relating to Maxwell technical matters)
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By Tim Ellis
#245764
Hi mate, use edge loop tools to cut an extra loop either side of your intended sharp edge.

The closer you add the loops to the intended edge, the more difined your edge will be when mesh smoothed.

Hope this helps,

Tim.
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By d7mcfc
#245766
Thanks Tim, I will give it a whirl.

All of a sudden, i feel the need to learn new modelling techniques that I feel I should have learned years ago!

Now I have added a shell modifier to the polys, and this method works!

Can you not do this to a flat poly, with no depth?
Last edited by d7mcfc on Thu Oct 04, 2007 3:05 pm, edited 1 time in total.
User avatar
By Tim Ellis
#245770
No worries, not sure of the exact methods in Max, but that's my technique in Blender.

Tim.
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By dutch_designer
#245773
What I do is use smoothing groups to control the smoothing effect of the meshsmooth modifier. I think you can also control it with material id's.
It's a great technique to make car glass for example. Just make a surface, add the shell modifier, let the shell modifier assign a different smoothing group to the extruded sides, apply the meshsmooth and have it work seperately on smoothing groups.
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By def4d
#245856
do you mean that way, you avoid adding chamfers for the glass not to become a "blob thing"?
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By dutch_designer
#245857
def4d wrote:do you mean that way, you avoid adding chamfers for the glass not to become a "blob thing"?
Were you replying to me? If so, yeah, you get totally hard edges this way. Of course the only problem is that when you have to have one sharp edge on a solid object and you can therefore only use 1 smoothing group. Then you have to find a different solution like adding tiny chamfers.

Another option would be to adjust the vertex weights.
User avatar
By Tim Ellis
#245864
d7mcfc wrote:
Can you not do this to a flat poly, with no depth?
Yes, if you apply a meshsmooth modifier to a flat plane the corners will become rounded.

So cutting an extra edge loop next to each edge of the plane, will retain the sharp corners of the original plane.

Image

Hope this helps,

Tim.
User avatar
By KRZ
#245946
tims example is the only true quad-nazi way of doing things :) most applications should let you slide edgeloops....means you have awsome control of your corner-radii. i wouldnt even start to "chamfer" things...just add loops left and right and let them controll your courners.
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By def4d
#246004
dutch_designer wrote: Were you replying to me? If so, yeah, you get totally hard edges this way (...)
I just never heard about that :shock: , i must have a try !!!
Thanks!

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