- Mon Oct 01, 2007 1:11 am
#245322
just tried out modo 301.
i did this tests:
1) polygon reduction of a mesh with 1.2 M polygons
result: crashed.
2) merging of 6000+ polygons grid with 2900 holes.
result: crashed after second try on the same mesh.
3) Triple a single polygon with 2900 holes previusly modeled on Lightwave.
result: crashed.
it seems that Modo dosnt free the memory buffer after some functions.
After 3-5 consequent polygon reductions of a 900.000 polygon model Modo crashes always.
i used modo on a quadcore with 2 GB ram + 4 GB paging file.
Is that normal for Modo? may i'm dowing somthing wrong?
i did this tests:
1) polygon reduction of a mesh with 1.2 M polygons
result: crashed.
2) merging of 6000+ polygons grid with 2900 holes.
result: crashed after second try on the same mesh.
3) Triple a single polygon with 2900 holes previusly modeled on Lightwave.
result: crashed.
it seems that Modo dosnt free the memory buffer after some functions.
After 3-5 consequent polygon reductions of a 900.000 polygon model Modo crashes always.
i used modo on a quadcore with 2 GB ram + 4 GB paging file.
Is that normal for Modo? may i'm dowing somthing wrong?




- By Mark Bell