- Mon Aug 27, 2007 5:55 am
#241423
Average work at best - it IS projection-mapping, no matter what he says. The enormous discrepancy between the body/legs and the head-shoulders materials tells the whole tale. The quality of materials/look of textures have almost nothing in common. His "other angle" WIP shots of the face and shoulders have no texture/material resemblance to the final - in fact, they look like the legs and body do.
I use projection-mapping all the time for matte work, and it's extremely useful; it just falls apart quickly. It also has this sort of dead-giveaway drawback when combined with actual shader work.
When he posts multiple renders of the head and shoulders with the identical level of realism, I'll happily stand corrected; I'll keep the focus on the internal material imbalance between head/legs. But those renders aren't coming.
_Mike
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