Please post here anything else (not relating to Maxwell technical matters)
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By Thomas An.
#216334
Hi all,

We all talk about how to improve this and that in order to get higher benchmarks in Maxwell ... but ... out of curiosity, what is the lowest benchmark you have ever gotten on your fastest machine ?
Last edited by Thomas An. on Sat Mar 17, 2007 7:45 am, edited 1 time in total.
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By 4 HeRo
#216335
Amd 2800 1.5GBram 2.2Bm
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By Thomas An.
#216337
4 HeRo wrote:Amd 2800 1.5GBram 2.2Bm
Cool :) ... How did you do that ?
User avatar
By b-kandor
#216345
I'm thoroughly confused by this question :)
By kizo
#216362
sometimes i get the BM 0.something and it keeps like that as long as i let it..
i haven't figured out why this heppens but when it does the computing is done by 1% of proc. power.
the same scene with exactly the same settings renders normally when started again an BM goes up to 70 cca.
User avatar
By Tim Ellis
#216587
0.2 is my lowest. Not a good result. 4kx4k render.


Tim.
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By ivox3
#216629
Thomas, ....this is a very unscientific inquiry --- I'm a little surprised. :?
Last edited by ivox3 on Wed Mar 21, 2007 3:20 pm, edited 1 time in total.
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By Hybaj
#216902
ivox3 wrote:Thomas, ....this is a very unscientific inquiry --- I'm a little surprised. :lol:
Exactly :oops:
User avatar
By Tim Ellis
#245369
My new record:-

Benchmark of 0.009


8 core 4gb x64bit render node. 5000x2810 ml render.

3.5GB mxi. :evil:

Tim.
User avatar
By Thomas An.
#245370
Tim Ellis wrote:My new record:- Benchmark of 0.009
ouch :!:
By sandykoufax
#245384
Tim Ellis wrote:My new record:-

Benchmark of 0.009


8 core 4gb x64bit render node. 5000x2810 ml render.

3.5GB mxi. :evil:

Tim.
I want to know the result of it. :P
User avatar
By Tim Ellis
#245388
sandykoufax wrote:
Tim Ellis wrote:My new record:-

Benchmark of 0.009


8 core 4gb x64bit render node. 5000x2810 ml render.

3.5GB mxi. :evil:

Tim.
I want to know the result of it. :P
I sacked the render as it took toooooo long to even see a result other than a black screen, other nodes had 0.008 with the highest one at 0.01. pftt!

Result was due to 15 very high poly emitters, some with 7900 tris per object.

Have now changed these to single poly emitters shining through the high poly versions and will post resulting BM when rendered.

Tim.
User avatar
By Fernando Tella
#245390
Other thing that reduces BM a lot is crossing clipped planes. Some time ago I was trying to make a tree crossing around 300 clipped planes at the same point and the benchmark falled down to 1-2 in a 640x480 image.
User avatar
By Leonardo
#245545
kizo wrote:sometimes i get the BM 0.something and it keeps like that as long as i let it..
i haven't figured out why this heppens but when it does the computing is done by 1% of proc. power.
the same scene with exactly the same settings renders normally when started again an BM goes up to 70 cca.
I get the same thing some times 0.0000000000000something

I imagine it happen when Maxwell consumes all the ram in voxelization :? Next time I render at a lower resolution it works fine :? :?

EDIT- Hey, It just happen... I got a 0.02 :cry:

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