Please post here anything else (not relating to Maxwell technical matters)
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By psanitra
#195756
Hi everybody

I was a while since i posted here(in golden age of maxwell beta), i was too busy with other stuff, but finaly i hope i can find some time do go back to maxwell.

I would like you to present you my 2006 demoreel. I hope you will enjoy watching it.

Here are the links for download:

■ HDTV 720p 1280x720 Quicktime h.264 codec / ■ Mirror 1 / ■ Mirror 2

■ HALF RES - 640x360 Quicktime h.264 codec / ■ Mirror 1 / ■ Mirror 2

I would like to thank Marek and Tomas for hosting the mirrors.

If you are interested to see more, you can visit my site and read the making of demoreel, look at the wireframes, and see my other images.Of course feel free to give me feedback and opinion on this reel.

Peter

Image
User avatar
By Mihai
#195757
Really cool, especially the spider web.

But it's unclear what the demoreel is about, I mean your skills. Is it for lighting, texturing, modeling?
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By psanitra
#195759
Mihai, i did it all. From the scratch. Modeling, texturing, animation, silulation, rendering, post. I`m a cg generalist.
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By rivoli
#195766
impressive amount of work, to me what really stands out is the comp part on the most complex shots. very well done.
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By 3dtrialpractice
#195768
WOW!

that was a fanatik demo reel.. preftect.. High energy. .showed of key works and Was nice and short.. not too long.. so ddint kill the energy.

I to would wanan know a breakdown so ill check out your web site.. BUt for a CG generalist demo i think its kickin majotr butt!..
definatly post it on cgtalk...

very ccol I like your dark subway shots and the bathtub very "David Fincher" ish! Loved the Rail buggy crash.. while i was watchiing the demo a buddy came by and looked over the shoulder and totallythought it was reall.. he was like. ."Ouch that guys gonna hurt!" just him glancing at my monitor he thought it was 100%.. later during the Driver POV he asked if it was CG.... so congrats that crash animation and motion and the compositiong with the dust was beautiful! all the dust debris stuff was awsome with the tub as well..!!

two thumbs up on jobs well done..
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By psanitra
#195772
Thx guys. The bathtub shot was very tricky from composing point of view, lot of layers, mask etc. Also i had some problem with Pflow and afterburn together. I`m not a big fan of breakdows, showing all the layers and previews etc. But still you can find something on my web.
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By rivoli
#195780
psanitra wrote: The bathtub shot was very tricky from composing point of view, lot of layers, mask etc. Also i had some problem with Pflow and afterburn together.
I can imagine that, again, it's really impressive what you managed to do all alone.
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By psanitra
#195782
rivoli wrote:
psanitra wrote: The bathtub shot was very tricky from composing point of view, lot of layers, mask etc. Also i had some problem with Pflow and afterburn together.
I can imagine that, again, it's really impressive what you managed to do all alone.

HEY RIVOLI!! i never spotted that you are in Milan!! lol, i'm too!! curently working at 263 films on movie Dear Anne. We can go for a beer.

Abou the comp for Tube - a bit messy, but it works! :lol:

Image
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By rivoli
#195788
psanitra wrote: i never spotted that you are in Milan!! lol, i'm too!! curently working at 263 films on movie Dear Anne. We can go for a beer.
sure, sounds good. btw, I hope you're having a good time here. sure is not the best period of the year, but still..
User avatar
By 3dtrialpractice
#195791
hey psanitra,


Looking at this pic you just posted re: the Tube comp...

I read on your website you rendered a normals pass for this shot to help you with the lighting in DigitalFusion... can you point me to a link of an example of this workflow..or can you quickly explain how a "normals" render of this perspective helps in the compositing process.. ITs not like Object ID becasue the colors have gradients to em.. how were you able to help your composition by having this view..(in this cross cut to me it looks like you rendered the Normals for the whole shot as looking from the camera's POV)

Does this help by... looking at the greens of the planks.. did you use this as an adjustment layer ? so whaterver turned green was added extra brightness or glow? or was there another techinque relative to DF that you used the normal mapp in.. say does DF use the normal mapp to creat a 3D version of the composite?

any word would be great


your work is great and very inspiring thanks for sharing!

-luke
User avatar
By deadalvs
#195793
very cool work, dude... !!!

Linkin Park fits tight here !

* * *

deadalvs
By jespi
#195799
Very very nice work! Congrats
User avatar
By psanitra
#195803
Regarding the normal pass.
Usualy you render the normal pass of the whole scene, or for object you want. In composing application you can use this pass to relight you scene, to be correct, relight your fisnihed render.(to change diffuse, ambient color, and specular + add reflections of the enviromnet), you can not create shadow with it. The colors on normal map represent the XYZ direction of surface normal of objects, so based on this information you can describe the surface of object, so you can relight.
If you you search google(try it,it is very powerfull :lol: ) you can find lot of info on this topic.
User avatar
By 3dtrialpractice
#195814
ok.. thanx
I understand.. you dint use the normal as an adjust ment layer.. You Used it as a bas for your main lightin via adjusting diffuse/ambient to shadow relation ...

I did a search and for after effects they have "walker effects" tools.. basically lets you light based on the colors of up down left right.. colors represent xyz and this lets you light a scene in a compositing app not a 3d app

thnx for clarifing
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