Please post here anything else (not relating to Maxwell technical matters)
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By polynurb
#294025
I really don't see the point developing plug-ins for apps like ...Rhino when you have Studio IMO
:shock: .. it can only be, that you haven't tried it.
for me it is the reason to use maxwell so much.. :wink:
By yanada
#294033
polynurb wrote:
I really don't see the point developing plug-ins for apps like ...Rhino when you have Studio IMO
:shock: .. it can only be, that you haven't tried it.
for me it is the reason to use maxwell so much.. :wink:
Well I haven't try them all But I have used Rhino/Maxwell. As a Rhino user you can consider your self lacky, JDHilll has done a great job with what is been given to him, I did consider adding Rhino into my workflow because of that. But that didn't work out for me. Rhino has some fundamental problems with importing, meshing heavy cad files...etc.

Anyhow I still believe a direct file exchange between Host apps and Maxwell Studio with the ability to make changes to the model after the visualization process has started using an auto update feature in Maxwell Studio to keep track of all changes made on the host app. could have been a better approach IMO.
I hope NL could go that direction with Modo :D
User avatar
By Calico Jack
#294581
Goddamn they stole my HDRI Creation idea from MR Wish List - great work Luxology! I'm so glad that I started to study Modo few months ago.
The new stuff is exactly what I've been waiting for years and I think I'm not the only one. Modo 401 must be a nasty kick in to balls for their competitors.
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By Hervé
#294582
he he .. is it noise that I see in some renders...? renders are so so.. but modeling tools are awsome... 8)
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By Mattia Sullini
#294583
I love the way all the buckets munch the prepass image...those eight orange squares look like a group of litlle piranhas

Anyway presets were something i was deeply feeling the lack of...great to see they finally implemented them...and such in an elegant way. I especially liked the fact you can let the entire shadertree of a material popup by clicking on the preview window: really useful in a crwded scene.
By yanada
#294592
Calico Jack wrote:Goddamn they stole my HDRI Creation idea from MR Wish List - great work Luxology! I'm so glad that I started to study Modo few months ago.
The new stuff is exactly what I've been waiting for years and I think I'm not the only one. Modo 401 must be a nasty kick in to balls for their competitors.
with what they have shown up to now I can say goodbye hdrlightstudio and hypershot, I wonder how is next 8)
By yanada
#294593
Hervé wrote:he he .. is it noise that I see in some renders...? renders are so so.. but modeling tools are awsome... 8)
Regarding the noise. The point of the video/image was to show the use of the presets which at this time use low sampling levels to speed things up. Also all of these presets are default presets, so I didn't even touch any customization properties to include book covers, sticky note scribbles, logos and such. I didn't want to mess with the settings at all so as to keep the experience coherent and emphasize that this is what you can do in modo 401 with 10 minutes of time, but yes, 401 can clean that stuff up easily.


As for the importance of presets let me break it down a bit. There are two beneficiaries to this system.

Artists who don't care for texturing but would like to pretty up their models and thus they would use the presets that ship with modo to take their models to another level. I know hard core modelers love showing off their wires, but I also know a great model would look superb when textured well, and this system can provide them with those capabilities with minimum head ache.

The second group is full of artists who do texture things regularly and tweak to their content. Its aimed to their needs into making repetitive tasks done. I for one texture quite a bit, and if I have to recreate glass every time I want to texture a transparent object I would pull my hair out. Yeah it takes me 10 seconds exactly to input the from memory the glass parameters, but do I really have to input that every single time? no, just drag and drop. Thats just one example, and once you build your library, texturing becomes more fun as you concentrate on the little things, and the lighting and experimentation as oppose to plugging in numbers.

Will this produce lazy artists? and preset textured scenes. Yes, yes it will. But remind me when that DIDN'T happen. 3D was introduced everyone made cubes and spheres. Ray tracing and reflections, now its chrome cubes and chrome spheres, GI was introduced and we had everything with GI on and no vision for lighting, HDRI was introduced, even better, don't use any lights and throw it in, sculpting introduced, now monsters with no facial recognition became the thing, fur made furry spheres, so why would this be any different. Lazy art is lazy art, its always going to be there, its never going to go away and as long as you don't DO it, why would you care? The new preset system is yet another tool, you can make use of it or waste your time inputting parameters. Neither is wrong and both are right, it just depends which road you want to take.

Also presets in 401 aren't new, and they certainly aren't new in the 3D world. But the way the workflow is now, its great and fast and while many will consider this as an evolution for the presets, and not a new tool, then I have to say once 401 arrives, give it a try and then lets see if that statement holds true for you.

This is just my opinion BTW so really there is no right or wrong in this discussion.

Yazan
User avatar
By Hervé
#294652
huh... you have lost it...? modem broken..? :?
User avatar
By -Adrian
#294659
Come on, you have 10000Gbit/s in every little shed in Sweden.
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render engines and Maxwell

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