Please post here anything else (not relating to Maxwell technical matters)
User avatar
By dutch_designer
#129845
Here's my final Brazil result, the big area light is weaker than my small area light, also emits less caustic photons. Result is not too shabby considering my hardware limitations and the time taken.

caustic map creation: 8 mins
render: 2hour 35 minutes

hardware:
P4 Northwood 2.8 GHz HT
1 Gb ram
physical memory used: 324,3M
virtual memory used: 391.6M
image sampling min/max: 2/2
dof enabled
no secundary lighting

Image

some of the Brazil Console info:
Code: Select all
RND: Opening host initiated Brazil r/s session
EVT: HOST pre render event
RND: frame render called
MXT:
MXT: 3DSMax<->Brazil Scene Transport
MXT: ©2001,2002 SplutterFish, LLC.
MXT:
BKT: opening renderer
BKT: image width: 800, height 600
BKT:   bucket size: 32 x 32
MXT: updating scene database
MXT:
MXT:   Renderable geometry:
MXT:    58 objects
MXT:    126969 faces
MXT:
MXT:   Node Level Materials:
MXT:    6 unique materials
MXT:    56 Brazil Based
MXT:
MXT:   Light Objects:
MXT:    2 total lights
MXT:    2 Brazil rectangle areaBKT:  waiting for threads to exit...
BKT: render complete.
EVT: HOST post render frame event
RND: Closing bucket renderer
RND: Copying buffer to bitmap
LIT:
LIT: Light Statistics for "Brazil Light01" at t=0
LIT:    # of premature illums: 0 (0,000000 %)
LIT:    max samples/illum    : 0 (@-1 ,-1)
LIT:
LIT:
LIT: Light Statistics for "Brazil Light02" at t=0
LIT:    # of premature illums: 0 (0,000000 %)
LIT:    max samples/illum    : 0 (@-1 ,-1)
LIT:
RND: Frame render end
RND: Closing Brazil r/s render session.
EVT: HOST post render event
DAC:  default accelerator shutdown
DAC:  freeing space partitions
EVT:
EVT: Render Statistics
EVT:  02h:43m:15.4s total time for Brazil
EVT:   00h:07m:46.4s for Brazil initialization
EVT:    00h:00m:01.6s for Ray Server initialization
EVT:    00h:07m:44.3s for Photon Server initialization
EVT:   02h:35m:29.0s for bucket rendering
EVT:
EVT:  858037282 total ray casts
EVT:   64800000 view rays
EVT:   15993079 reflected rays
EVT:   737044203 occlusion rays
EVT:   40200000 photon tracer rays
SYS: system idle
==================================================

MXT:
MXT: updating 2 Area Lights
MXT: done updating lights
EVT: HOST pre render frame event
SCN:  updating database
SCN:  renderable primitives found:
SCN:    58 polygonal prims
SCN:  renderable geometry found:
SCN:    126969 polygon rprims
SCN:  light sources found:
SCN:    0 point lights
SCN:    2 area lights
SCN:  shaders found:
SCN:    2 shaders
SCN:
SYS: system ready
DAC:  default accelerator init
DAC:  using single nested grid for primary acceleration
UGD: building grid
UGD:    render primitives: 126969
DAC:  cleanup
DAC:  default accelerator ready
RND: Frame Render
PHT: caustic photon map pass 1
PHT: creating 2 threads
LIT: Brazil Light01 Emitting 100000 photons...
LIT: Brazil Light02 Emitting 100000 photons...
PHT: terminating threads
PHT: generating caustic photon map
PHT:  emitting 40000000 total photons from 2 lights
PHT:  165 Mb allocated for photon map
PHT: creating 2 threads
LIT: Brazil Light01 Emitting 10000000 photons...
LIT: Brazil Light02 Emitting 30000000 photons...
PHT: terminating threads
PHT:  main pass stored 4067260 photons
PHT:  4230045 photons stored
PHT:  balancing kd-tree
BKT:   475 buckets in queue
BKT:   adaptive refinement disabled
BKT: multithreading enabled
BKT:   using 2 threads
BKT:   all threads normal priority
BKT:   initializing lens shader
BKT:   initializing bucket samplers
BKT: rendering
[/code]
User avatar
By Thomas An.
#129852
dutch_designer,

Very nice effort man :) Thanks for the Brazil image (I will post on the main thread for you).

Yes, the small area light is ok to be stronger. That is how it was envisioned in the first place :)

So, far are you confident enough with that imege ? Do you feel it is in final quality to the point that you could sell it to a client for a catalog ?
User avatar
By ivox3
#129860
Heck yeah Thomas .......caustics, secondary reflections and subtle color washes are the reasons any render purist persists. It's a sickness and your sick with it..... :lol: We're all sick with it ......... :lol: Madness.... :P ...love it.
User avatar
By dutch_designer
#129940
Thomas An. wrote:dutch_designer,

Very nice effort man :) Thanks for the Brazil image (I will post on the main thread for you).

Yes, the small area light is ok to be stronger. That is how it was envisioned in the first place :)

So, far are you confident enough with that imege ? Do you feel it is in final quality to the point that you could sell it to a client for a catalog ?
Hi Thomas, to be honest? No, I think the caustics need to be sharper for that. But both my skills and my pc specs prevent me from doing better at the moment. If this was for real and I didn't have Maxwell, I would probably have invested in another few gigs of ram..
By big K
#129941
so finally, here is my fR2 version (had to tweak for the caustics) RT 5h 35min (could be optimised a little i think (antialiasing and GI)

Image

caustics are not possible with area lights at the moment, so this one used point lights for the caustics)

michael
User avatar
By dutch_designer
#129942
Trying one now with complex IOR.. can't remember off the bat if that's enabled in RC5 though.
User avatar
By LarsSon
#129946
This is my final with V-Ray ppt.

Rendering time 18.5h with 2xdualcore opteron. Wow!
If comparing to my home pc P4 3.4, it would render 6 times longer.
Total rendering time should be then 111h!!!

Image

Gaustics are not clear yet. In reflection they are much better than Maxwell's,
but in surface they are too noisy still.

big K: i'm rendering one more version with FR and using rectangle lights.
Gaustics are rendered beutifully and realistic decay gives alot to this kind
of lighting situation.


-LarsSon
By big K
#129953
yes, i think it should work. but you are using fR, right? and i have fR stage 2 for cinema 4d which has still quite some issues. this looks like one of them.
i have to report it on their forum. (Holger used also fr2 and told me he has also used a workaround)

michael
User avatar
By hdesbois
#129972
LarsSon wrote: Gaustics are not clear yet. In reflection they are much better than Maxwell's,
but in surface they are too noisy still.
-LarsSon
But I can't see reflection of the coin's cautics on the silver ring. Or is it too weak to show clearly?
I made a 22 hour/lvl 17 render, to see if it would cure some aliasing problems.
Image
I changed diaphragm settings too. I love the effect of polygonal diaph on focus blur.
I have no idea how much time/computing power it would take to get rid of most of the noise.
HD
By Peter Tomasovic
#130057
Image
User avatar
By Thomas An.
#130059
LarsSon wrote:This is my final with V-Ray ppt.

Rendering time 18.5h with 2xdualcore opteron. Wow!
If comparing to my home pc P4 3.4, it would render 6 times longer.
Total rendering time should be then 111h!!!
Yeah, I was going to ask you how you did that PPT so fast :P

In my experience PPT is actually very slow (2-3 times slower than Maxwell)
Here is my old try on this scene

PPT 31 hours
Image
User avatar
By Thomas An.
#130065
Hi peter,

Interesting choice of color.
Thanks for the image :) (it looks like you denoised it. right ?)
User avatar
By Thomas An.
#130069
big K wrote: caustics are not possible with area lights at the moment, so this one used point lights for the caustics)

michael
the caustics from the coins look a little different when using point lights (they appear like little dots ... which makes sense )
By Peter Tomasovic
#130071
Thomas An. wrote:Hi peter,

Interesting choice of color.
Thanks for the image :) (it looks like you denoised it. right ?)

yes 8) reduce noise, Adobe SC2
User avatar
By Thomas An.
#130072
dutch_designer wrote: Hi Thomas, to be honest? No, I think the caustics need to be sharper for that.
Yeah, all the elements are there (they are present) and I see the coin caustics have the right shape. Now it only needs tighter settings to even out the caustic areas that appear uneven.
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