yes, I want a sequel too

in a feature film much better xD
kami wrote:great movie!
In fact I'd be very interested in a making of but I suppose that'll keep you working for two more years

I'm very impressed by the use of DOF and the fly-in at the beginning from above the city with snow falling down!
We tried with the Maxwell DOF in the render, but with all layers ( street, shop and alma ) is hard to play with the DOF after that, is more powerfull make the DOF in after effects ( for example ) and the director can play with the DOF how he want and change it when he want.
kami wrote:there is one thing, I can't forget: the first moment when the girl is a doll: the vision through the doll eyes!
how is this effect achieved?
good question

this shot have a very cool effect in Maxwell, I made a fish eye lens for put in the camera, you know, modelling a glass with the shape like a fish eye lens, and apply a shader with refraction and the result is more or less the same but sure very cool
mgroeteke wrote:very nice movie! have a few question: what software was used for animation? how long was the average frame render time?
edit, 2 more questions

: was maxwell 2 used for rendering? was the light setup based on IBL?
cheers and big compliments to all who contributed to create this movie!
markus
We worked with 3dsmax as usual, and about the render times was like 1 or 3h for the backgrounds and 30min more or less for the character.
About the version of Maxwell, I used a beta version from v1.x with some features that you have in v2, like 32bits output, is a great feature.
The light setup was like real setup, with emitters, reflection panels, 1 optimal setup per shot, but no nothing with IBL
Thanks for the comments again
Jonatan Catalan Navarrete
Jonatan Catalan Navarrete
Look Dev. Lighting & Shading Artist
Portfolio - http://www.jonatancatalan.com