Hey Adrian, what exactly are we seeing in that displacement render? Its kinda hard to see what's displacement and what's part of the image map.
Cheers,
Dr Merman
I totally agree. That's why I've posted my displacement examples on the fryrender forum. Speculation as to it's veracity will be met openly and honestly over there, so everyone should feel free to ask questions.aitraaz wrote:not sure if its a good idea posting images here i mean thats like throwing gasoline on the campfire lol...
DrMerman wrote:Hey Adrian, what exactly are we seeing in that displacement render? Its kinda hard to see what's displacement and what's part of the image map.
Cheers,
Dr Merman
I have as much information about that image as you - since someone asked for samples i posted something. And quite frankly i don't think it's "flat" at all nor achievable with conventional bump mappingIs that it? Looks very flat to me....
Agreed. I currentlly make all my displacements in Cinema, then make the mxs with the plug. Open in Studio and render.glebe digital wrote:We don't need to cap anyone just yet.When I need displacement in MWR, I currently apply that in Lightwave, save out the transformed geometry and replace it in the scene...........would be nice to have it in Studio, but it's not time to slash wrists or drink the hemlock.
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That said, that 'Santana terry footstool' is way nice...............
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