Please post here anything else (not relating to Maxwell technical matters)
By yazan
#296997
m-Que wrote:So, first modeled, then extracted into a vector displacement. Now I see.8)
But that means you can't draw a map in PS for example, like with usual displacement, right? Or how does such a map look like: is it graphical or some sort of numeric file?
Thats what's nice about using modo. You can model, or image sculpt the shape you want and then extract (Or just save if you're sculpting) that image. Make sure its tillable and then use it as a vector displacement image.

The difference with vector displacement as oppose to normal B/W displacement is almost the same as comparing bump maps to normal maps. Except now you have the true 3rd dimension.

The reason these images haven't been as used is because of the displacement rate needed to make it work, specifically in the areas where the subdivision level on objects is low.

Once you start seeing better implementation of adaptive subdivision they will take off. IMHO Maxwell should concentrate on other things before adding this on.

Man its been a LONG time since I posted here. What version are we on? 1.7? Any news on 2.0?

Yazan

PS you can do vector displacement in 302 now. Its not specific to 401.
User avatar
By Maximus3D
#297066
Welcome back Yazan :) long time no see you on this forum. I think we're at 1.7.1 now with 2.0 "just around the corner" in 6+ months or so.. we don't know. It was your pretty looking Modo shaders image i linked to here in this thread, great stuff man! keep them coming, we wanna see more.

yanada: Hehe, there's no relevance at all. I just posted it because it's fun :D

/ Max
User avatar
By jo
#297237
-Adrian wrote:By follow i mean fly along. From what the video shows, this wouldn't necessarily work in 401.

If for example you want to make the camera fly through a curvy tunnel, the conventional approach is unnecessarily clumsy :o
What you were looking for it will be in modo 401.
Check it out:

http://www.luxology.com/modo/401.animation.part.3/

Ciao, Gio
By sandykoufax
#297240
I've tried to use Modo at several times, but I failed because that their workflow is not suitable for me.
If I could adapt myself to Modo, I'd save a lot of money. But I cannot abandon the experience of Max for the several years.
Now I didn't try it anymore. Good bye Modo, I have to dig out Max. :)
User avatar
By -Adrian
#297244
Cool Gio, that makes me happy to see :)

Looks to me like Modo is slowly developing towards a construction/modifier history, even if they don't want to officially commit to it. Maybe in the next major update (501).
User avatar
By JorisMX
#298502
Can't wait for Todays reveal!

and for the next maxwell one aswell :twisted:
By yanada
#298526
Maximus3D wrote:Kurt, are you buying ? :) a beer in Norway must be expensive.. is it 10 euro a bottle or more ? i heard a pizza costs around 20 euro there. :(

/ Max
tell me about it I been in bergen for a month now 8) I took a trip to Denmark to buy smoke and alcohol :oops:
By yanada
#298530
KurtS wrote:it's expencive, but that's no problem - we all got a faitr share of the oil-money... :lol:
tell me about it I'm doing a project @ stavanger, all they talk about is oil. (beautiful place)
User avatar
By Maximus3D
#298565
I been playing around with Modo's shadertree and renderer a bit, this is 302 and i have no real clue what i'm doing :D something to look at while we wait for Brad to post today's modcast and reveal.

This is 'Mr Yellow', he started out as a sphere i used for experimenting with the shadertree and then i started fiddling with it and ended up with this.. :)
Without nose..
Image

With nose..
Image

Highres version
http://img2.pict.com/c4/49/0a/fb6abf6f2 ... ighres.jpg

And some more shadertree tests, this is with the watertap i recently built. A quickie
Image
Image
Image
Image
Image

/ Max
Last edited by Maximus3D on Sat May 16, 2009 11:57 am, edited 2 times in total.
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render engines and Maxwell

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