I did not have the pleasure to test it myself: only few privileged ones were allowed to go up in Seattle and try it...
However I was told from the people who tried it that once you put augmented reality elements in there they "stick"... You can blow hole on objects and walls and see trough virtual worlds and you just buy it... No lag.
There are several articles from journalists that tried it and they all say the same thing.
Which is crazy considering it took us days to track every shot that the HoloStudio can do in real time.
Nasa is planning to deploy their own application this coming summer, which is what it's shown on the demos and the trailer.
There are 3 things that have been shown to be clear:
1 The trailer which was done with conventional vfx methods to get a polished, filmed look.
2 The individual demo videos that are beta applications from either MS or other partners like NASA. Basically a screen capture of the experience.
3 The live demos which they did Wednesday in front of an audience, using a camera rig that used a custom version of the goggles so the audience could see what the demonstrator was doing from a second virtual point of view: if you know how things go on a trade show demo you know how things go hairy easily but the demonstrator was able to pick things and interact with them just as easily as you could with the first version of the iPhone. Remember that ten years ago? Now picture this in TEN years from now...
One application I saw that did not made it to the trailer was a cooking app: I only saw it once, but I recall being able to measure things, having a list of ingredients sticking above the stove, etc. And just two weeks ago I thought I was cool cooking with my iPad next to me!
Interesting times my friends...
Now, what's next??? Flying cars? Hot replicants?
G
Mihai wrote:Tell us more
And how laggy is it when you move your head left/right quickly? It would be great if the projected objects stayed put with zero drift as they show in the video, so how much do they slide in reality?