Please post here anything else (not relating to Maxwell technical matters)
User avatar
By polynurb
#365471
Bubbaloo wrote:With 6gb RAM, I could render oh, about 0 of our current projects! Wow!
hmmm... not a very efficient scene setup i guess. :)



all these things have their justification. if people couldn't make use of 2,4 or now 6gb Ram, gpu render engines wouldn't be developed.

just think about all the product design people.. amount of geometry is not such an issue here.
4 years ago a 8gb ram was the max for a non server mainboard (cheap rendernode)
By numerobis
#365500
comparing the Arion benchmark results it's around 4,5 times as fast as a 3930K - not bad for 950€...
User avatar
By Michael Betke
#366216
Great things going on at GDC this year with OTOY (the Octane Render Devs) announcing farm rendering with their 128GPU clusters for 1$ per GPU hour.
Also Nvidia announced the "Maxwell" GPU next year will have shared Ram finally. I still enjoy my two Titan cards here and finishing unbiased exteriour images in 8min for HD res.

Maxwell Render could be such a great engine with full GPU support.
By dmeyer
#367818
They work pretty well for GPU render.
You do not have the required permissions to view the files attached to this post.
User avatar
By Mihai
#367850
Michael Betke wrote:I still enjoy my two Titan cards here and finishing unbiased exteriour images in 8min for HD res.
So 1280x720 or 1920x1080? How do you handle RAM issues? What texture sizes can you use? Most people we talk to want at least A4 print rez for architectural renders, there isn't much they can do with even 1920x1080, except for screen of course. A4 is really the minimum, many render at 4000/5000px. With increase in print size, your textures must also increase in size. The Arroway textures are pretty huge in size for example, do you use them as is, or do you have to create smaller versions of them?
User avatar
By Michael Betke
#368193
I use Arroway textures too. With the 6GB video cards I don't have to look after the texture size or the amount of textures which were more limited with older CUDA versions. Most jobs I do are not for print but for online useage by my clients. They are fine with 1080p footage. I don't do lots of interiors in my daily work.
I just apply them as usual. You are right about the print size. I can go up to 8kx8k pixels with my GPU renderer. Like with all render engines the computing time depends on complexity of materials and lighting conditions.
But I can really cripple performance if I use textures with alphamaps or lots of vegetation instances.

As a rule of thumb I rendered those image around 8min-10min, 720p res, in unbiased mode:
http://pure3d.de/layouts/p3d/gallery/Pu ... _3D_14.jpg
http://pure3d.de/layouts/p3d/gallery/Pu ... _3D_12.jpg

Is there a benchmark scene I could convert to make a compairson? What about Benchwell? Since I know Maxwell Render and my GPU Render at a good level it would be a good compairson.

ok thanks for explaining. actually I do copy the T[…]

Sketchup 2026 Released

Fernando wrote: " Now that Maxwell for Cinema[…]

Hello Gaspare, I could test the plugin on Rhino 8[…]

Hello Blanchett, I could reproduce the problem he[…]