Please post here anything else (not relating to Maxwell technical matters)
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By eric nixon
#358765
Procedural techniques are good for generating endless game content, but not much use for photoreal texturing.

For archviz I only use procedurals to generate 'fractal dirt' AmbientOcclusion maps - for use as mxm weightmaps.
By bograt
#358831
I kind of agree with andreD,
Procedural and generative textures can be very helpful in the assistance of material creation if not entire material creation, I have been playing around with filter forge and it seems to me to be a HUGE advantage.
Maxwell renders natural anti aliasing benefits from detail in even the finest levels, generative materials can be a solution for achieving extremely accurate detail without using endlessly large gigapixel textures...

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